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FILE DOWNLOAD
Title:
F.E.A.R. Multiplayer Demo
Filename:
fear_mpdemo_en.exe
Size:
451.4 MB
Posted:
29 Sep 2005
Description:
This demo of Vivendi's new scare-shooter lets you play in deathmatch, elimination, and capture the flag modes over two 16-player maps.
Game:
F.E.A.R.: First Encounter Assault Recon
[PC]
More for this Game
Publisher:
Vivendi Universal
Author's Instructions
F.E.A.R. - First Encounter Assault and Reconnaissance Multiplayer Demo version 1.0 Readme File September 20, 2005 *********************************************************************** About This Document: Thank you for playing the F.E.A.R. Multiplayer Demo. This README file includes information that pertains to general problems and questions you may have concerning the game or your computer. *********************************************************************** TABLE OF CONTENTS I. SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS II. INSTALLATION INSTRUCTIONS III. NOTES ON COMPATIBILITY IV. MULTIPLAYER NOTES V. KNOWN ISSUES VI. PERFORMANCE VII. F.E.A.R. SITES VIII. DEDICATIONS, CREDITS AND SPECIAL THANKS IX. END-USER LISCENSE AGREEMENT (EULA) I. SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS ============================================= In order to install and play F.E.A.R., your system must meet or exceed the following minimum system requirements: MINIMUM SYSTEM REQUIRED . Windows(R) XP, x64 or 2000 with latest service pack installed . DirectX(R) 9.0c August Edition (Included) or higher . Pentium(R) 4 1.7 GHz or equivalent processor . 512MB RAM or more . 64MB GeForce(TM) 4 Ti or Radeon(R) 9000 video card . Monitor that can display in 4:3 aspect ratio . 800MB free hard drive space for installation . Additional hard drive space for a swap file and saved game files . 16-bit DirectX(R) 9.0 compliant sound card with support for EAX(TM) 2.0 . Broadband or LAN connection . Mouse . Keyboard In order to play the game at the recommended resolution, detail and performance levels, your computer should meet or exceed the following specifications: . Pentium(R) 4 3.0 GHz or equivalent processor . 1 GB RAM . 256 MB Radeon(R) 9800 Pro, GeForce(TM) 6600 or equivalent DirectX(R) 9 compliant video card with hardware T&L and pixel shader 2.0 support . Sound Blaster(R) X-Fi(TM) series sound card SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO: ATI(TM) Catalyst(TM) Drivers (Windows(R) 2000/XP): v5.8 Radeon(R) 9000 Series Radeon(R) 9500 Series Radeon(R) 9600 Series Radeon(R) 9700 Series Radeon(R) 9800 Series Radeon(R) X600 Series Radeon(R) X700 Series Radeon(R) X800 Series Radeon(R) X850 Series NVIDIA(R) ForceWare(TM) Drivers (Windows(R) 2000/XP): v77.77 GeForce(TM) 4 Ti Series GeForce(TM) FX 5900 Series GeForce(TM) 6600 Series GeForce(TM) 6800 Series GeForce(TM) 7800 Series Please note that attempting to play the game using video hardware that is not listed here may result in reduced performance, graphical anomalies, or both. II. INSTALLATION INSTRUCTIONS ============================= To begin, double-click the installation file icon. Within a few seconds, the setup application should start. Once the installer is running, just follow the on-screen prompts to complete the installation. NOTE: During installation you will be prompted to install Microsoft's DirectX(R). DirectX(R) version 9.0c August Edition must be installed before playing. If you elect not to install this version, the game will not be installed. To launch the game once installation has finished, double click the F.E.A.R. MP Demo icon on your desktop, or: 1) Click on the Windows(R) Start button 2) Select Programs 3) Select Sierra 4) Select FEAR MP Demo 5) Click on the FEAR MP Demo icon III. NOTES ON COMPATIBILITY ========================== FUNCTIONALITY F.E.A.R. is designed to function with Windows(R) 2000/XP-compatible graphics and sound cards. Drivers for these devices are provided by Windows(R) itself or the respective card manufacturers and may occasionally result in compatibility problems beyond our control. F.E.A.R. does not support Windows(R) 95, Windows(R) 98, or Windows(R) ME since the application requires proper installation and functionality of DirectX(R) 9.0c or higher. Microsoft does not provide or support DirectX(R) 9.0c for these operating systems. If you experience any problems, it is always recommended that you obtain the latest drivers for your hardware. Driver updates resolve the overwhelming majority of compatibility issues. Most hardware vendors make their drivers available on their web site. If you are unsure of a web site URL for a particular hardware vendor, you may want to try accessing one of the popular Windows(R) software update sites such as: http://www.windrivers.com Additionally, a brief list of manufacturer web sites appears below for your reference. WEB LINKS ATI: http://www.ati.com/support/driver.html Creative: http://us.creative.com/support/downloads/ NVIDIA(R): http://www.nvidia.com/content/drivers/drivers.asp Turtle Beach: http://www.turtlebeach.com/site/support/ftp.asp IV. MULTIPLAYER NOTES ===================== Hosting a game on a system that falls below the recommended system requirements can result in poor performance for both the host and all clients. We recommend that hosts running on a DSL connection set the player limit to no more than 4 players to avoid bandwidth saturation and packet loss. Hosts using a Cable Modem connection may set the player limit between 4 and 16 people dependent upon connection speed and performance. If you experience performance degradation, consider decreasing the number of players allowed on the server. Please see the serverreadme.txt file in your main F.E.A.R. installation folder for detailed instructions on setting up and running a dedicated server. V. KNOWN ISSUES ================ The following items are known issues with the demo version of the game. GLOBAL: * Please download the latest Windows(R) service pack before playing. * If you attempt to run the game on a system with a missing or out-of-date version of DirectX(R) installed, then an error message will appear on launch that mentions "The dynamic library d3d9.dll could not be found in the specified path". To fix the problem, re-install the application and elect to install DirectX(R) 9.0c. * Some users may experience problems with saving game data. This problem can manifest itself as a "Feature Transfer Error" during install, or as difficulty in saving profiles and performance settings. This issue may also prevent levels from loading. This is due to complications with the installer and some Windows platforms, most notably Windows XP Home. To fix this issue, follow these steps: 1. Open the "All Users" folder (Typically "C:\Documents and Settings\All Users"). 2. From the "All Users" folder, right click the mouse on the "Shared Documents" folder (or "Documents" in W2k) and select "Properties". 3. In the "General" tab, clear the checkbox marked as "Read-only" 4. Click "Apply". 5. Click "Ok" on the box that pops up. 6. Click on the "Security" tab. 7. Select "Everyone". 8. Verify that "Deny" is not checked for anything, if it is, clear that check by clicking on it with the left mouse button. 9. Verify that "Allow" is checked for "Full Control". if it is not, check it by clicking on it with the left mouse button. 10. If there are any other entries in the group or user names list, repeat steps 8-9 for each of them. 11. Click on "Apply", then on "OK". Note: You may need Administrator-level access to change the folder permission settings. * Users of Windows(R) X64 Edition may experience a crash when repeatedly and rapidly clicking on "Find Servers" or other buttons on the Multiplayer screen. * Some users have reported falling through the floor occasionally when killed on multiplayer servers where ping or packet loss is unusually high. * Very occasionally, players may occasionally respawn back in at the position where they just died. * If you experiencing video or sound problems and have ACE Mega CoDecS Pack or similar codec packs installed on your computer, you will need to disable installed codecs from the CoDecS Dashboard settings screen before running the game. Please note to which Codecs are being disabled so those Codecs can be enabled at a later time. * Make sure that all applications that are running in the background such as virus scanners, desktop Utilities (menus/toolbars), media players, and chat programs are disabled before running F.E.A.R. * Task-switching with ALT-TAB or the Windows(R) Key back to the desktop while running the game is not recommended. * Striking the Shift key five times may cause the 'Sticky Key' feature to become enabled in Windows(R). If this happens, the feature will task switch to a desktop dialogue box with options related to this feature, including one to disable it entirely. * If are having difficuly viewing the names of players in other countries, then you may need to install East Asian Language support in Windows. To do this in Windows(R) XP: 1.Open the "Control Panel" 2.Open the "Regional and Language Options". 3.Select the "Languages" tab. 4.Under "Supplemental language support", check the box next to "Install files for East Asian languages". 5.Follow any directions to complete the installation of the selected languages. In Windows(R) 2000: 1.Open the "Control Panel". 2.Open the "Regonal Options". 3.On the "General" tab, select which languages you want to install for your system in the "Language settings for the system" box. 4.Follow any directions to complete the installation of the selected languages. GRAPHICS: General: * Selecting a display resolution that is supported by your video card but not your monitor will result in a black screen. If this occurs, use ALT-F4 to quit the application, and then use the display option in the configuration utility (CONFIG.EXE) to select a resolution supported by your monitor. * Launching the game in Windows(R) XP 64-Bit Edition with ATI Radeon Windows(R) 64-Bit edition Beta Drivers 3 may result in a black screen on launch. To work around this issue, toggle your color quality settings in Windows(R) from 32 to 16-bit (or vice-versa) and then back again. This should allow the game to launch normally. * If you get a black screen on launch and have ACE Mega CoDecS Pack or similar codec packs installed on your computer, you will need to disable installed codecs from the CoDecS Dashboard settings screen before running the game. Please note to which Codecs are being disabled so those Codecs can be enabled at a later time. * The Soft Shadows option will have no effect if the Full-Screen Anti-Aliasing (FSAA) option is enabled. Also, you may notice odd rendering issues with shadows in the game if you enable this option while FSAA is enabled through the Windows(R) control panel. ATI Radeon: * Enabling FSAA and Pixel Doubling at the same time will result in a black screen. This appears to be a driver issue. * Hitching may occur when a large number of new materials are loaded into video memory at the same time. Please contact ATi for the latest information regarding this issue. In the meantime, try turning texture resolution down to Medium in the performance menu. Nvidia: * Some surfaces in the game may exhibit minor rendering problems when viewed from certain angles. Nvidia is working on a driver fix for this issue that should be available very soon. SOUND: General: * If the in-game sounds and dialogue (voices) do not play, or there are problems with the quality of these sounds, then please try each of the following steps (in order) before playing again. Note that you should only try one solution at a time, since trying them all can greatly reduce the overall sound quality of the game. 1. Make sure that you have the latest drivers available for your sound hardware installed. These can usually be found on the manufacturer's website. Before installing the driver, uninstall the audio device using the Device Manager. If possible, run a "driver cleaner" application to fully clean out any extra pieces of the driver and/or leftover files of another sound card's drivers. Do NOT allow Windows to install its default driver when asked. Instead, only install the driver you downloaded from the manufacturer's website. 2. From your main installation folder (the default is C:\Program Files\Sierra\FEAR MP Demo), double-click on the file named WMFADist.exe, and then follow the on-screen instructions. This will manually install the audio codec that is required by the game. 3. From the in-game sound options menu, disable EAX(TM) and Hardware Sounds. * Please note that since this game uses an MP3 codec for sound, 3rd party codec packs such as the ACE Mega CoDecS Pack may cause speech and sound to drop out completely. If you have a codec pack installed and still have sound issues after trying all of the steps listed above, then you will need to disable installed codecs from the CoDecS Dashboard settings screen before running the game. Please note to which Codecs are being disabled so those Codecs can be enabled at a later time. * If 3d sounds seem to be change volume wildly (i.e. looking directly at an object will make it sound quieter than when it is to the side), then you may have your speaker configuration set up incorrectly. For instance, if you're listening in headphones but have the speaker configuration set to Surround 5.1, then a lot of sounds will be sent to speakers that don't exist. You can change the speaker configuration in your sound card's applications (such as Creative's AudioHQ or Surround Mixer) or in the Control Panel. * If sounds that are originating in front of you sound as if they are coming from behind, and if these sounds seem distorted, and you are playing in 5.1, 7.1 or any other surround configuration, then you may need to turn off CMSS in your EAX(TM) console. CMSS is used to create a multi-channel version of a stereo source. Unfortunately, it can cause issues like this when using it on sounds that are already designed to be in Surround. Note that sometimes you can choose not to install the EAX(TM) Console when installing your sound card, so you may have to reinstall the driver in order to get this application. * Hardware conflicts with some RAID servers have been reported. If you're experiencing very poor frame-rates and are running a RAID as your primary hard-drive, then disable sound hardware acceleration in the Windows control panel, or in DxDiag. Disabling sound hardware acceleration inside the game will not alleviate the problem in these cases. Creative: * If you are using a Creative brand sound card and get poor framerates when sound hardware acceleration is enabled, then check for a process called "CtHelper"in the Windows(R) task manager. If it's there, terminate it and try the game again. If this works, please contact Creative to learn how to permanently disable CTHelper. If CTHelper is not present in the list and the problem occurs anyway, then you will need to disable sound hardware acceleration in the Sound section of the game's options menu, or in the Windows control panel, or in DxDiag. * If you are using an SBLive! card and notice strange clicking sounds in the music after using Alt-tab to task switch out of the game to windows and then back again. To fix the problem, just quit out of and restart the game application. PERIPHERALS: * Logitech MX510 Users of this mouse may find it to be extremely sensitive in-game. Please use the software supplied with your mouse to correct this issue. * Saitek ST90 There have been reports of problems with mapping the buttons on this joystick to the fire key in the game. ADVANCED OPTIONS: If you're encountering problems running the game, you can try tweaking some advanced settings in the configuration utility (config.exe). Please note that this is for advanced users only, since tweaking these settings could very well create other problems in the game. DISABLE SOUND If this box is checked, there will be no sound effects in the game. Also, dialogue and lip-synching will not play correctly, but music will still play. If you are experiencing problems running the game and suspect your sound card may be the cause, you might check this box and see if the problem goes away. If it does then the problem may be due to a problem with your sound hardware or drivers. DISABLE MUSIC If this box is checked, there will be no dynamic DirectMusic in the game. Please use this option for troubleshooting purposes only. DISABLE JOYSTICKS Disables input from joysticks and game pads. Certain joysticks and game pads may interfere with normal mouse or keyboard control in the game. If you suspect this is occurring, checking this box before running the game may resolve the problem. DISABLE MOVIES If this box is checked, the intro logo movies will not be shown. Use this if your system is having trouble playing these movies. DISABLE SOUND FILTERS If this box is checked, sound filtering effects (reverb) will be disabled. Only cards with EAX(TM) 2.0 support will benefit from this feature. If you experience problems such as static when firing a weapon in a particular area within a level, then you may need to play with sound filtering disabled. DISABLE HARDWARE SOUND If this box is checked, this will disable DirectSound 3D sound support and could cause performance issues. RESTORE DEFAULTS If this box is checked, all in-game options will be restored to the default values. This can be useful if a particular option setting is preventing you from restoring the defaults from the menu system. VI. PERFORMANCE ================ DETAIL SETTINGS and DISPLAY RESOLUTION In order to get the best game play experience, it is not recommended to run F.E.A.R. at high resolutions. You should avoid resolutions above 1024x768 on any current generation card. Instead, you can use the full-screen anti-aliasing (FSAA) option under Graphics in the advanced options menu. This helps improve the visual quality of the final scene without dramatically increasing the amount of work that must be performed. Most players will also notice a significant increase in frame rate by disabling the Vsync option in the display options screen. If this doesn't make enough of a difference, your next step should be to lower your screen resolution to 800x600 or 640x480. If performance is still a problem at this stage, try these additional steps: . Disable FSAA and Soft Shadows in the advanced options under Graphics. . Use Trilinear Texture Filtering instead of Anisotropic. If your system does not meet the requirements as listed at the top of this document, you may still be able to play with reasonable performance by following these steps: . If your video card doesn't meet the requirements, enable Pixel Doubling. . If you are using a GeForce(TM)FX card, set "Force DX8 Shaders" to on. . If you have less than 512MB of RAM or a video card with less than 128MB of RAM, use low or medium Texture Resolution. UPGRADING If you are dissatisfied with the level of detail that your system can handle, then you may wish to consider upgrading. F.E.A.R.'s performance is most affected by your video card, followed closely by the CPU speed and the amount of installed memory in your machine. A high end video card and CPU will usually result in considerable frame rate improvements, while installing more RAM will result in shorter load times and less hitching during game play. VII. F.E.A.R. SITES ==================== WEBSITE LINKS For more information on F.E.A.R. and additional options for technical support, and the latest updates please visit the following web sites: The Official Site http://www.gameoftheyear.com/us/ Sierra Entertainment http://www.sierra.com Monolith Productions http://www.lith.com IX. DEDICATIONS, CREDITS AND SPECIAL THANKS =========================================== F.E.A.R. is dedicated to the memory of Wen-Chi Lee. NO ACTUAL DELTA FORCE OPERATIVES WERE HARMED IN THIS PRODUCTION. Monolith Productions -------------------- The F.E.A.R. Team: ART Kevin Deadrick, Senior Artist, World Andy Grant, Senior Artist/Animator Andrew Griffin, Artist, World Steve Lee, Senior Artist, World David Longo, Art Director, 3D Coordinator Dusty Petersen, Artist, World Wes Saulsberry, Art Lead Ken Taya, Artist, World John Turner, Senior Artist, Characters/Weapons Patrick Watje, Artist/Animator Simon Wong, Lead Motion Capture Technician AUDIO James Ackley, Director of Audio/Sound Designer Nathan Grigg, Composer Kristofor Mellroth, Sound Designer Brian Pamintuan, Sound Designer Kristen Quebe, Sound Designer DESIGN Martin Ka'ai Cluney, Level Designer Leo De Bruyn, Level Designer Michael Drummond, Level Designer Jared Gerritzen, Level Designer Craig Hubbard, Creative Director/Lead Game Designer (and Script Writer) John Mulkey, Lead Level Designer Chris Voss, Level Designer ENGINEERING Game Engineering Jim Geldmacher, Software Engineer (and additional level design) Jeff Orkin, Senior Software Engineer, AI Russ Pecoraro, Software Engineer Brad Pendleton, Lead Software Engineer Tools & Technology Jeff Cotton, Software Engineer, Tools Kevin Francis, Senior Software Engineer, R&D/Support Eric Gross, Software Engineer, Integrations Terry Jones, Software Engineer, Audio Doug McDiarmid, Senior Software Engineer, Multiplayer Piotr Mintus, Software Engineer, Tools John O'Rorke, Senior Software Engineer, Engine Architect Kevin Stephens, Director of Technology MANAGEMENT Jon Gramlich, Associate Producer, Quality Assurance Lead (and additional level design) Chris Hewett, Executive Producer (and additional level design) QUALITY ASSURANCE Dan Bell, Quality Assurance Analyst Aaron Giddings, Quality Assurance Analyst Brett Blair, Quality Assurance Analyst Seth Broman, Quality Assurance Analyst Justin Maloney, Quality Assurance Analyst Voice Actors: Greg Baldwin (Norton Mapes, Additional Voices) Jock Blaney (ATC Security) Susanna Burney (Jin Sun-Kwon, Additional Voices) Colby Chester (The Senator, Additional Voices) Grant Goodeve (Harlan Wade, Additional Voices) Tim Gouran (Spen Jankowski, Additional Voices) Todd Licea (Aldus Bishop, Additional Voices) Mark Lund (Soldiers, Additional Voices) Peter Lurie (Paxton Fettel, Additional Voices) Melissa Roberts (Alice Wade, Additional Voices) Meg Savlov (Genevieve Aristide, Additional Voices) David Scully (Douglas Holiday, Additional Voices) Andre Sogliuzzo (Delta Force, Additional Voices) Jim Ward (Rowdy Betters, Additional Voices) Motion Capture Actors: Hans Altweis Charity Parenzini Additional Monolith Development: Scott Albaugh (art/animation assistance) Mike Baldwin (engineering assistance) Kristine Bryan (production assistance) Nate Cleveland (engineering assistance) Curt Collins (art assistance) Nate Edson (production assistance) Michael Goncalves (production assistance) Bert Harvey (production assistance) Peter Higley (engineering assistance) Eric Kohler (concept art assistance) Brian Legge (engineering assistance) Aaron Leiby (engineering assistance) Dave Matthews (art assistance) Dayne McClurg, (production assistance) Alex Pfeiffer (level design assistance) Matt Rice (engineering assistance) Mark Seminatore (engineering assistance) Jonathan Stein (level design assistance) Cass Thruston (sound design assistance) Matt Titelbaum (engineering assistance) Dan Valerius (engineering assistance) Joe Waters (engineering assistance) Special Thanks to the following Monolith personnel: Andrea Barringer, Human Resources Administrator Dan Brady, Director of Information Systems Wayne Burns, Chief Financial Officer & Treasurer Carl Halverson, Desktop Support Technician Theresa (TJ) Jones, Executive Assistant Patti Kail, Director of Human Resources Josh Lebow, System Administrator Spencer Maiers, System Administrator Samantha Ryan, CEO/President Teresa Todd, Financial Analyst Lowell Vaughen, Director of Market Research Jim Wallingford, Information Systems Administrator Sandra Watanabe, Finance Manager William Westwater, Director of Development Additional Sound Design by Warner Bros. Sound Department Ron Fish - Sound Designer Gregory J. Hainer - Sound Designer John Roesch - Foley Artist Alyson Moore - Foley Artist Mary Jo Lang - Foley Recordist Mark Morrell - Sound Librarian Kim Waugh - VP Post Production, Warner Bros. Special Thanks Bill Bilodeau, ATI Todd Clauson, Intel Necia Dallas Cindy Desmarais, Glitchpop Keith Galocy, Nvidia Kev Gee, Microsoft Jason Hall, Warner Bros. Interactive Ent. Tom Hitchcock, IGN/GameSpy Le Khang Gary Kussman Jamie Lopez, The Actor's Group Matt McClellan, Intel Skip McIlvaine, Microsoft Steve Mitchell, Steve Mitchell Studios James Neil, IGN/GameSpy Craig Peeper, Microsoft Derek Reynolds, Intel Guennadi Riguer, ATI Doug Rogers, Nvidia Kevin Schumacher, Topo Swope Talent Rex Sikora, ATI Rex Sikora, Nvidia Topo Swope, Topo Swope Talent Mark Thomas, ATI Matthias Wloka, Nvidia Kiyotaka Yaguchi Sierra Entertainment/Vivendi Universal Publishing ------------------------------------------------- Production Executive Vice President of Worldwide Studios: Peter Della Penna Vice President of Production: Bret Berry Executive Producer: Chris Miller Lead Producer: Rob Loftus Producer: Ross Perez Associate Producer: Francis Choi Chief Technology Officer: Michael Heilemann Technical Manager: Rob Kohout Production Art: Kevin Hill John Tripplet Special Thanks: Mike Jacob, Kelly Zmak, Kenneth S. Rosman, Joe Selinske, Paul Pawlicki, Adam Kahn, Brian Leake, Geoff Bent, Tim Tran and Patrick Dillon MARKETING Executive Vice President & Chief Strategy & Marketing Officer Cindy Cook Senior Vice President Global Marketing Ed Zobrist Vice President of Marketing Koren Buckner Director of Marketing Lori Inman Brand Manager Ben Kusin Marketing Coordinator Kevin Vlaming AP BD Content Manager Chloe Rothwell Brand Manager, Asia/Pacific Karen Teo Marketing Director Europe Estelle Dubernard Product Manager Europe Antoine Molant PUBLIC RELATIONS Senior Public Relations Manager Marcus Beer Senior Public Relations Manager Sarita Churchill CREATIVE SERVICES Michael Bannon Bill Watt Raul Ramirez Michelle Garnier Winkler Mary Moffitt LEGAL Pam Teller Kevin Crook WEB Amy Chen Hal Paris Greg Agius PROMOTIONS Julie Thomas Colette Fowler Matthew Allen TRADE MARKETING Linda Ethridge Chris Wincek VIDEO SERVICES Jim Carey Michael Herring Tonya Stumphauzer CONSUMER RESEARCH Miriam Bishay Eric Culqui Vivendi QA Department Vice President of Studio Operations Rich Robinson Quality Assurance Director James Galloway Quality Assurance Manager Michael Caradonna Quality Assurance Project Lead William Guerrero Quality Assurance Floor Lead Robert Scott Quality Assurance Testers Minh Do Channa De Silva Julio Ferrer Joseph Ha Christopher Macias Jesse Madrid Jeff Montray Christopher Placer Dustin Portesi Jason Ramirez Stephen Reed Miguel Rodriguez David Schaffer David Scharf Zachary Shaffer John St. John Laszlo Szoke Karl Tars Earon Guerrero Jason Colombetti Matt Hoffman Duncan Field Jennifer Losi Crystin Kuhnke Matt Stokes Andrew Dorsett Chris Redinger Matthew Mizutani Quality Assurance Network Engineer Eric Hoffmaster Quality Assurance Technicians Terrance Stephenson Quality Assurance Resources Manager Michael Gonzales Quality Assurance Supervisors Christopher Richardson James Pasque Configuration Lab Manager Jaime Rios Configuration Technicians Level 2: Afolabi Akibola Jason Perry Configuration Technicians Level 1: Edward Campos Chang Koo Chris Miller Ken Sato Compatibility Requirements Group & Product Certification TRG & VUPC Senior Manager Christopher Wilson CRG Supervisor Joaquin Meza CRG Testers Robert Fleischacker Matt Jensen Earl DeVera VUPC Team Brandon Valdez Cyra Talton Fausto Lorenzano Richard Benavides GameSpy Industries, Inc. ------------------------ Account Executive: Art Santos Middleware SDK Engineer: Bill Dewey Developer Support Manager: Joost Schuur Client Services Manager: Kay Richey QA Manager: Orlando Rojas Project Manager: Tom Hitchcock IX. END-USER LICENSE AGREEMENT ============================= YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT INSTALL OR OTHERWISE USE THE SOFTWARE PROGRAM. This software program and any files that are provided by Sierra Entertainment, Inc., to you by on-line transmission or otherwise to 'patch,' 'update,' or modify the software program, as well as any printed materials, on-line or electronic documentation, and any and all copies and derivative works of such software program and materials are the copyrighted work of Sierra Entertainment, Inc. and/or its wholly owned subsidiaries, or its licensors or suppliers ("Sierra"). All use of the software program ("Program") is governed by the terms of the End User License Agreement which is provided below ("License Agreement"). The Program is solely for use by end users according to the terms of the License Agreement. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License Agreement is expressly prohibited. END USER LICENSE AGREEMENT 1. Limited Use License. Sierra hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home or portable computer. The Program also contains a "Campaign Editor" (the "Editor") that allows you to create custom levels or other materials for your personal use in connection with the Program ("New Materials"). All use of the Editor or any New Materials is subject to this License Agreement. In addition, the Program has a multi-player capability that allows users to utilize the Program over the Internet via GameSpy.com or another gaming network designated by Sierra (an "On-line Provider"). Use of the Program over GameSpy.com or other On-line Provider is subject to your acceptance of GameSpy.com's or such other On-line Provider's Terms of Use Agreement as may be updated or modified at any time. The Program is licensed, not sold. Your license confers no title or ownership in the Program. 2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Program) are owned by Sierra or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions, and other laws. All rights are reserved. The Program contains certain licensed materials, and Sierra's licensors may protect their rights in the event of any violation of this Agreement. The Program may access websites owned, controlled by, or operated by licensed affiliates of Sierra, and receive patches and/or updates to the Program from these websites. All patches, updates or other downloadable material used by, or incorporated into, the Program are the copyrighted property of Sierra, who reserves all rights therein, and shall be governed by the terms and conditions of this Agreement. 3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code from, modify, disassemble, decompile, create a source code equivalent of, create derivative works based on, or remove any proprietary notices or labels from the Program without the prior consent, in writing, of Sierra. B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer. C. You are entitled to use the Program for your own use, but you are not entitled to: (i) sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the prior written consent of Sierra; (ii) exploit the Program or any of its parts for any commercial purpose, including, but not limited to, use at a cyber cafe, computer gaming center or any other location-based site; (iii) host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Sierra in the network feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose, including, but not limited to, network play over the Internet, network play utilizing commercial or non-commercial gaming networks, or as part of content aggregation networks, without the prior written consent of Sierra; and (iv) create or maintain, under any circumstance, more than one simultaneous connection to any hosting service utilized for on-line play. All such connections, whether created by the Program or by other tools and utilities, may only be made through methods and means expressly approved by Sierra. Under no circumstances may you connect, or create tools that allow you to connect, to the hosting service's private binary interface or interfaces other than those explicitly provided by Sierra for public use. 4. Program Transfer. You may permanently transfer all of your rights under this License Agreement, provided the recipient agrees to the terms of this License Agreement and you agree to remove the Program and any New Materials from your home or portable computer. 5. Termination. This License Agreement is effective until terminated. You may terminate the License Agreement at any time by destroying the Program and any New Materials. Sierra may, at its discretion, terminate this License Agreement in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program and any New Materials. 6. Export Controls. The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U.S. has embargoed goods, or to anyone on the U.S. Treasury Department's list of Specially Designated Nationals or the U.S. Commerce Department's Table of Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list. 7. Customer Service/Technical Support. Unless otherwise stated in the Program's packaging or in the Program's user manual, nothing herein shall be construed so as to place a duty upon Sierra or its licensees to provide Customer Service or Technical Support for this demonstration version product. 8. Duration of the "On-Line" Component of the Program. This Program contains an "on-line" component that allows you to utilize the Product over the Internet utilizing servers and software maintained by Sierra or a third party provider and or its affiliates. Sierra may, in its sole discretion, provide the servers and software technology necessary to utilize the "on-line" component of the Program, or Sierra may license to third parties the right to provide the servers and software technology necessary to utilize the "on-line" component of the Program. However, nothing contained herein shall be construed so as to place an obligation upon Sierra to provide the servers and software technology necessary to utilize the "on-line" component beyond the time that the Program is Out of Publication. The term "Out of Publication" as used herein shall mean that the Program is no longer being manufactured, or supported, by Sierra. 9. Limited Warranty. Sierra expressly disclaims any warranty for the Program and Manual(s). The Program and Manual(s) are provided "as is" without warranty of any kind, either express or implied, including, without limitation, the implied warranties of merchantability, fitness for a particular purpose, or non-infringement. Some states do not allow the exclusion or limitation of implied warranties or liability for incidental damages, so the above limitations may not apply to you. 10. Limitation of Liability. NEITHER SIERRA ENTERTAINMENT, INC., THE ON-LINE PROVIDER, NOR EACH OF THEIR RESPECTIVE PARENTS, SUBSIDIARIES OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM, THE EDITOR OR AN AUTHORIZED ON-LINE GAME NETWORK, INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, EACH OF SIERRA ENTERTAINMENT, ITS PARENT AND THE ON-LINE PROVIDER SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION STORED ON AN AUTHORIZED ON-LINE GAME NETWORK, INCLUDING GAMESPY.COM. EACH OF SIERRA ENTERTAINMENT, ITS PARENT, AND THE ON-LINE PROVIDER SHALL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON GAMESPY.COM OR OTHER AUTHORIZED ON-LINE GAME NETWORK, INCLUDING, BUT NOT LIMITED TO, ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES, OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not apply. 11. Equitable Remedies. You hereby agree that Sierra would be irreparably damaged if the terms of this License Agreement were not specifically enforced, and therefore you agree that Sierra shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License Agreement, in addition to such other remedies as Sierra may otherwise have available to it under applicable laws. In the event any litigation is brought by either party in connection with this License Agreement, the prevailing party in such litigation shall be entitled to recover from the other party all the costs, attorneys' fees and other expenses incurred by such prevailing party in the litigation. 12. Limitations on License. Nothing in this License Agreement shall preclude you from making or authorizing the making of another copy or adaptation of the Program, provided, however, that (1) such new copy or adaptation is created as an essential step in your utilization of the Program in accordance with the terms of this License Agreement and for NO OTHER PURPOSE; or (2) such new copy or adaptation is for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the Program, the Termination of this Agreement or other circumstances under which your continued use of the Program ceases to be rightful. 13. Miscellaneous. This License Agreement shall be deemed to have been made and executed in the State of California, and any dispute arising hereunder shall be resolved in accordance with the law of California. You agree that any claim asserted in any legal proceeding by one of the parties against the other shall be commenced and maintained in any state or federal court located in the State of California, County of Los Angeles, having subject matter jurisdiction with respect to the dispute between the parties. This License Agreement may be amended, altered or modified only by an instrument in writing, specifying such amendment, alteration or modification, executed by both parties. In the event that any provision of this License Agreement shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible, and the remaining portions of this License Agreement shall remain in full force and effect. This License Agreement constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements. You hereby acknowledge that you have read and understand the foregoing License Agreement and agree that the action of installing the Program is an acknowledgment of my agreement to be bound by the terms and conditions of the License Agreement contained herein. You also acknowledge and agree that this License Agreement is the complete and exclusive statement of the agreement between Sierra and yourself and that the License Agreement supersedes any prior or contemporaneous agreement, either oral or written, and any other communications between you and Sierra. ---------------------------------------------------------------------------- (c)2005 Monolith Productions, Inc. All rights reserved. Published by Vivendi Universal Games, Inc. under license from Monolith Productions, Inc. F.E.A.R., Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. MONOLITH, MONOLITH LOGO, WBIE LOGO, WB SHIELD: TM & (c) Warner Bros. Entertainment Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. NVIDIA, the NVIDIA Logo, GeForce and "The Way It's Meant to be Played" Logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries. Uses Havok(TM); (C)Copyright 1999-2002 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson multimedia Uses Bink Video. Copyright (C)1997-2005 by RAD Game Tools, Inc. Windows(R) and DirectX are trademarks or registered trademarks of Microsoft Corporation in the United States and other countries. Pentium(R) is a registered trademark of Intel Corporation in the United States and other countries. The ratings icon is a registered trademark of the Entertainment Software Association. TerraServer images courtesy of the USGS. All other copyrights and trademarks are the property of their respective owners. All rights reserved. (s05)
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