Dungeons & Dragons: Dragonshard [PC]

  • Dragonshard Peek #3

    How the Liquid Entertainment team implemented the city and dungeon elements to help convey the feeling of D&D

    24 Oct 2005

  • Dragonshard Peek #2

    Our latest feature on Liquid's D&D-based strategy title sees Ed Del Castillo back to discuss abilities and leveling

    17 Oct 2005

  • Dragonshard Peek #1

    Liquid team leader Ed Del Castillo on the challenges of creating a real-time strategy game that also feels like D&D

    10 Oct 2005

  • Dragonshard Rolls into Stores

    The Dungeons & Dragons RTS is now commanding shelves.

    27 Sep 2005

  • Dragonshard Moved to September

    Leaves change to firey colors, the air cools, and chaotic neutral wizards level up.

    10 Aug 2005

  • Dragonshard Interview, Part 2

    Combat, the three sides you can play, the enemies you'll face and more from Liquid's Lead Designer, Jasen Torres

    13 May 2005

  • Dragonshard Interview, Part 1

    Lead Designer Jasen Torres on the setting, RPG elements, story, gameworld and more in Liquid's strategy offering

    29 Apr 2005

  • Dragonshard

    A new two minute narrated gameplay video showcases this RTS/RPG hybrid's unit types.

    12 Apr 2005

  • Dragonshard Developer Chat

    Here's your chance to ask all your burning (breath) questions.

    18 Feb 2005

  • Dragonshard Diary #1

    D&D RTS - Where do we start?

    16 Feb 2005

Dungeons & Dragons: Dragonshard
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