“Dungeons & Dragons gets a dose of real-time strategy in a title that mixes genres with mixed results.”
How the Liquid Entertainment team implemented the city and dungeon elements to help convey the feeling of D&D
24 Oct 2005
Our latest feature on Liquid's D&D-based strategy title sees Ed Del Castillo back to discuss abilities and leveling
17 Oct 2005
Liquid team leader Ed Del Castillo on the challenges of creating a real-time strategy game that also feels like D&D
10 Oct 2005
The Dungeons & Dragons RTS is now commanding shelves.
27 Sep 2005
Leaves change to firey colors, the air cools, and chaotic neutral wizards level up.
10 Aug 2005
How the Liquid Entertainment team implemented the city and dungeon elements to help convey the feeling of D&D
24 Oct 2005
Our latest feature on Liquid's D&D-based strategy title sees Ed Del Castillo back to discuss abilities and leveling
17 Oct 2005
Liquid team leader Ed Del Castillo on the challenges of creating a real-time strategy game that also feels like D&D
10 Oct 2005
Dungeons & Dragons gets a dose of real-time strategy in a title that mixes genres with mixed results.
3 Oct 2005