Page 2 of 2
When up and running, the bases work as entirely self-contained collection and production facilities. There's no need to worry about harvester units, no concerns about maintaining supply lines, and few decisions to make when considering how to lay out the base. It's all standardized like it just rolled off an assembly line, and because of that, it frees you up to focus on the field of battle and your military's assault tactics. It's also great because of the proximity of your structures to your main base. Quickly cycling your view through your bases, accomplished with the D-pad, allows you easy access to the production facilities and research centers because they're directly next to it, minimizing time wasted by scrolling your cursor. Some games, like the console versions of Supreme Commander and Red Alert 3, offer an all-purpose radial menu for handling just about everything in-game, yet they still require players to consider placement positions while setting down buildings, which eats time. By standardizing the layout of everything in a base and facilitating resource gathering, Ensemble retained the feel of a traditional RTS while molding it into something distinctly console-centric.
The real key to what makes it work for me is how so many systems are simplified and automated. Halo Wars only has one type of resource, and it fuels everything from the construction of new buildings and units to the use of special powers.
Yet despite the number of selection options, from my time online I've found only the select all and select local units commands to really be useful. Most of the tactics in battle have more to do with what types of units you bring in than what you do with them, aside from hitting the Y button for a special attack. But that's just fine, for now, for this traditional style of game. If I wanted an experience that requires frantic micromanagement to master, I'd power up my PC. Or, perhaps, wait for another developer to try out a different model of real-time strategy, one more akin to something focused more on strategic powers than unit tactics such as Massive Entertainment's World in Conflict.
Even with all the positives, there are still issues with the game. Unit pathfinding, particularly with something like an army of Grizzlies, isn't so great. If you're trying to move through tight quarters this can get annoying as units get confused and bunch up, making them even more vulnerable to area of effect special attacks. Using a thumbstick to drag your cursor across the screen, even with an option for acceleration and ways to instantly snap to locations, can still be somewhat unwieldy at times. There's got to be a way to move away from using thumbsticks to mimic the precision of mouse and keyboard camera controls, but that's for somebody much smarter than me to figure out. Some of the research options are also strangely compartmentalized within each structure, an issue which works itself out once you learn the UNSC and Covenant layouts but can be bothersome when trying to settle in. At least the radial menus for building and researching are broken into small chunks, making for easier and more precise selection compared with larger selection wheels in other games. And though the majority of this article is about the online play, I should mention from what I've played of the single player I can't say I'm all that thrilled with it, though those cinematics sure are pretty.
If you're one of those gamers either nervous about dipping into the RTS pool or wary of this kind of genre on consoles, don't be afraid of Halo Wars. Even over a month after from launch it's still got loads of players online so there's always someone to play, even if it takes a while to get a game going. Those that are playing seem to range from experts to beginners, so within the community right now there's room to fit in and polish your skills. It's a game deeply rooted in the traditional style of RTS and one that doesn't take many chances, but what's here is another solid step in the right direction for the future of this genre on consoles. It's experienced a lot of popularity at stores so far, and from my time online, it deserves it, and makes me hopeful about the future of the genre on this platform.
So what do you think about Halo Wars at this point? Let us know in the comments below.
©2009-04-15, IGN Entertainment, Inc. All Rights Reserved
12:00 am PDT April 15, 2009