A warrior without a weapon is a sad warrior indeed. With 18 basic weapon types and hundreds of thousands of weapon variants and types in Too Human, it's safe to say that Baldur won't have that problem. It will take players hours and hours to collect the best of the best, so we took a shortcut and went straight to the game's developers, Silicon Knights, for info on the history and variety of the weapons you'll come across. Henry Sterchi, Director of Game Design, and Ken McCulloch, Director of Content, gave us a few moments of their time to fill us in.
The tale of Too Human blends Norse mythology with technology you'd only find in a science fiction story. Baldur's weapon, Fenrir, is decisively in the sci-fi half of that combination. His melee weapon has a sentient AI trapped inside of it, forced to aid Baldur in battle. According to Silicon Knights, "The sentient weapons were, if you will, a very early experiment in using "fire to fight fire." They are essentially the captured brains of monsters put under restraints and forced to fight for whoever wields them. The intention was to use the machines' brutality and lethal concentration against themselves. They are incredibly effective, but bring a host of other issues with them, both ethical and technical." Being monsters trapped inside of a weapon, they don't always get along with their owners or the humans they're supposedly fighting to protect. And other times, they're downright dangerous.
This historical backdrop for Baldur's weapon isn't just there as a pointless piece of trivia. Silicon Knights sees the relationship between Baldur and his blade as representative of the main themes found in the game. "In some ways, Fenrir represents the primal side of Baldur and almost fills in his character in ways that he might not be able to do alone. Baldur is reliant on Fenrir as his weapon of choice and is subject to all the benefits and disadvantages that it brings --to be effective as a warrior, he needs to exert his mastery over it."
Of course, Baldur has more than Fenrir to fight with. He also has a pair of glass guns, appropriately named Havoc and Malice. They aren't sentient like Fenrir, but have been into battle so many times that the Aesir see them as having their own personalities. According to Silicon Knights, "This is a nod to the Vikings of real life to whom well-made weapons, such as pattern-welded steel swords, had unique traits or markings and were named appropriately. Axes and swords with names like "Leg Biter" and "War Flame" were valuable and esteemed weapons." These guns will probably do more than bite legs, though. Glass guns use electrostatic linear accelerators for propulsion and are said to share tech with Odin's weapon, Gungnir.
Once you take the 18 basic weapon types, the many variants start to make things a bit more complicated. Silicon Knights laid out the depth for us. "Each weapon type has a wide variety of different visual meshes (looks) and each of those comes in a variety of colors. Statistically, the weapons have a variety of base stats (damage, armor, etc.) and between one and four open customizable slots where players can socket over 150 different types of Runes. Each Rune type can drop in a number of different levels, making their total well over a thousand. Weapons can also come with special status effects (fire, poison, ice, gravity well, etc.). In addition, Cybernetic weapons have a wide variety of Ruiners built in." So we're guessing you'll be able to find a weapon that you like the look and feel of if you play long enough. It's probably just one or two loot drops away.
Make it to the top of the loot food chain and you'll find the red epic items. Some of these come in sets that have additive bonuses, rewarding those that complete the outfit. You'll probably have to play for quite a few hours before you come across these, but Silicon Knights promises that they're well worth the wait.
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12:00 am PDT July 3, 2008