So, you've spent six months cursing Nintendo with every ounce of vitriol in your being for the obvious reasons. Of course, then you rushed out and bought yourself a copy of Super Smash Bros. Brawl all the same because, you know, it is an
"What next, though?!" we hear you cry. Well, we're glad you asked! Sure, there's enough on the disc to keep you going for weeks. However, should your Wii-weary eyes require a spot of brief respite, might we consider paying a visit to IGN's dedicated website
If you've dabbled with Brawl's built-in Stage Editor, you'll know that – despite its relatively limited toolset – it's still flexible enough to create a surprisingly diverse array of stages. All it takes, as they say, is a bit of imagination on your part. Here's the neat bit though: with a dash of technical know-how (and we'd suggest that if you can fire-up a web browser, you're already more than qualified), plus an SD card and PC or Mac, your creations are no longer limited to your console. Forget humiliation at the hands of your friends – now, you can upload your masterpieces for the entire world to see, share and slate with unabashed comment-based venom. You can even download a few yourself and participate in what's essentially one huge Brawl orgy – only less sticky and more likely to include dinosaur-tonguing.
We'd thoroughly recommend you go check out the site, have a browse at other people's work and even get stuck in yourself – and not just as a cynical attempt to drive traffic in that direction! No, it also gives us the perfect excuse to flaunt our own grandiose game-designer aspirations! Channelling the greatest creative minds from Uwe Boll to Girls Aloud, the IGN UK team has taken a crack at crafting the perfect Smash Bros. Brawl stage and we lay our thought processes bare below. We've also uploaded them to the IGN's
Killville - Alex Simmons, UK Editor-in-Chief
"At first I really wanted to create my own little Hyrule, filled with lush trees and sparkling waterfalls. But then I thought it'd be a tragedy to taint such a peaceful haven with killer spikes and rowdy brawlers. That and the fact you can't actually build Hyrule using the bits in the game! So instead I chose another theme – death, with the idea of the level being that whoever survives the obstacles long enough deserves to be the winner. The ladders leading up to the moving platforms and, ultimately, the big wheel in the centre are perfectly set up for a showdown, with two players slugging it out as it spins round while onlookers can pepper them from afar. And if they take a slug in the face? Then they'll fall to their doom on the razor-sharp spikes below!"
[Download
12:00 am PDT July 2, 2008