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Frontlines: Fuel of War Gets Title Update

The battles are getting bigger.

THQ has told IGN of plans to release a title update to Frontlines: Fuel of War that will enable every multiplayer map in the game to support up to 50 players online simultaneously. The patch, which will release today, also includes a number of new features that Kaos studios has put together based on community feedback.

Here's the complete list of all changes that are being made with the free update:

XLSP Dedicated

  • If players cannot enter a server because it is full, they will receive the message "game server is full" rather than "game session no longer available".

  • Custom filters will filter servers based on "minimum players" count rather than maximum, so players can find 32-player and 50-player dedicated servers faster. This also gives you the option to find only "Kaos Dedicated Servers" much easier.

  • LSP Consoles are no longer freezing. This causes errors in server status in the custom server browser.

  • Custom server browser will retrieve all dedicated server pings.

  • Fixed - Incorrect player counts due to player not correctly registering with host player through Xbox live.

  • Fixed - Incorrect player counts due to player counting as a negative number on Xbox live.

  • Fixed - Incorrect player counts due to player counting as an extra player on Xbox live.

    VoIP:

  • New Feature! VoIP works with 50 players (previously capped at 32 players).

  • New Feature! Push-to-talk squad leader chat channel. Want to chat with same team Squad leaders on your side? Now you can!

  • New Feature! Proximity chat that allows you to talk to your teammates within a specific proximity.

  • New Feature! Inter-vehicle chat that allows you to talk to your teammates within the same vehicle.

    50 Player Maps:

  • Enhanced memory usage to allow more variety of 50 player maps. We will provide a list soon of the server's available for 50 players. Get ready for our biggest MAPS at 50 such as SolarFarm, Oilfield, Gnaw and more!

  • Fixed - 50 Player Servers fail to appear in the Search Browser results menu after all clients have exited the server during gameplay.

  • Fixed - 50 Player XLSP servers fail to appear in the Search Browser menus unless the LSP Console is restarted and a 32-player server is started on the same server Pod.

  • Fixed - Hosted 50 player XLSP servers do not appear in Server browser. Also finding 50 player matches are much easier!
Ranked Servers
  • Fixed - Ranked servers not completing countdown when reaching min player count at times.

  • Fixed - Ranked servers not allowing some players to join before match begins in some cases.

  • Fixed- some ranked sessions will load players directly to end-of-match scoreboard.

    Leaderboards:

  • Fixed - Player statistics are missing from the overview Leaderboard when at least 2 open NAT clients quit after a ranked match begins.

  • Fixed - Stalemate statistics are missing from the player overview in the Ranked Leaderboards.

  • Fixed - Stats fail to be accessible when there is a Stalemate in a Ranked match in the Leaderboards when player uses new profile.

  • Fixed – Air Support Time Played to be misrepresented in the Ranked Leaderboards

  • Fixed - The stats fail to be recorded when a Ranked match ends by forfeit in the Leaderboards.

  • Fixed - The client's total time played is doubled on the Leaderboards after exiting and re-entering a match in the same round in some instances.

  • Fixed - Suicides count as kills in the Leaderboards.

    Multiplayer Gameplay:

  • New Feature! Spawn Protection: Players will spawn with a few seconds of invulnerability that will end if they perform an action to prevent spawn camping.

  • Fixed - Auto Balance The user is unable to switch teams in any listen or XLSP server after hosting a match with Auto Balance on in multiplayer. We also improved the auto balance process.

  • Sentry guns take less damage to destroy.

  • Sentry guns will cause slightly less damage.

  • Grenade launcher damage vs infantry has been slightly reduced.

  • Fixed – deploying drone while weapon pie HUD is button mashed leaves a headless soldier.

  • Fixed - Vehicles fail to take damage after colliding with explosive barrels, causing them to explode, during MP Gameplay.

  • Fixed - Players can fly to top of maps by standing on turrets, while drones fly the turrets into the air.

  • Fixed - The Red Star Light Armor Vehicle machinegun fires continuously non-stop when switching from the gunner position while firing.

  • Fixed - The host's controller fails to vibrate while damaged in the gunner seats of transport helicopters and the light armor vehicles in multiplayer matches.

  • Fixed: We will now receive vibration reaction from your controller when getting hit when inside a vehicle ( driver or passenger)
Single Player Gameplay
  • Bots that target player from behind cover remain in cover after they empty their clip.

©2008-06-20, IGN Entertainment, Inc. All Rights Reserved

12:00 am PDT June 20, 2008

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