During our brief hands-on with Resistance 2 (which you can read about
We had a chat with Ted Price about the current state of Resistance 2; he was careful not to touch on the single-player too much – though we pressed him a couple of times anyway. He does however go into the new emphasis on squad-play in the 60 player multiplayer, as well as details on co-op, the 1950s setting and much more in this introductory interview on the anticipated PS3 shooter.
IGN AU: Hey Ted, nice to see you. But it's even nicer to see Resistance 2 – even in its multiplayer-only form right now.
Ted Price:
IGN AU: So you've just announced that Resistance 2 will be in gamers' hands in six months. How far back does development on Resistance 2 stretch?
Ted Price:
br/>
Ted Price:
IGN AU: So tell me – what's your favourite new feature that you're showing off right now in Resistance 2?
IGN AU: For people who haven't played the original Resistance: Fall of Man, how was this sort of thing handled?
Ted Price:
If you're automatically assigned to a squad, then there isn't any setup – it's just you're in.
Another thing that's gonna be happening which is pretty cool is, our new community features will make it easier to help find people with similar interests. That way, if you do want to form parties, you can form them based on not just the kind of game so you like to play, but on other interests.
IGN AU: Other interests?
Ted Price:
IGN AU: This is a much heavier emphasis on the social aspects of the game.
Ted Price:
IGN AU: I know you're not really talking about the single player game right now – but I'm gonna press you, anyway. It's my job. The teaser shows the Golden Gate Bridge in San Francisco being overrun, with the city on fire in the distance. But we know that the US is actually being 'sandwiched' on both sides by the invasion. Is it fair to assume we'll be seeing the other side of the country too? New York, perhaps?
Ted Price:
IGN AU: Alright, it was worth a shot. Let's talk about the Co-op mode.
Ted Price:
IGN AU: What's it been like writing a story that takes up to eight players through a campaign, so they don't get bogged down in story?
Ted Price:
What we've found is people have really embraced these different classes in co-op – classes that are really designed to support each other. You can't have just one type of class in a co-op game because you'll all die. You really to have these different classes.
IGN AU: Is there a cap on the number of each type of classes you can have during a co-op game?
Ted Price:
12:00 am PDT May 12, 2008