VIDEO GAME NEWS

Provided by: ign

The Lord of the Rings: Conquest Unveiled

Pandemic fills us in on its take on Tolkien.

Page 5 of 5

IGN: You already mentioned some of the online stuff, but will be able to play co-op online?

Eric Gewirtz: Yeah, we're actually really excited about co-op. We're big fans of co-op here, so the full campaign is playable online co-op with up to four players. It's also available in split-screen with up to four players. We have all those Instant Action Modes that I just mentioned are available with up to eight players in Vs. Mode.

IGN: So it's an eight player cap online?

Eric Gewirtz: Eight players, yeah.

IGN: And can you have it be completely lopsided so one with his army vs. seven with the other army?

Eric Gewirtz: Totally. And, in fact, that's my favorite way to play is having either players on one side against all AI and just play any of the modes you want.

IGN: I think that's all I have to talk about based on what you gave me. Is there anything that we haven't hit on that you wanted to mention?

Eric Gewirtz: Well, just the interesting story that is the origin, the way it was created. This is the team that did Star Wars: Battlefront I and II and after we- well, we were contemplating what we wanted to do next and we've always had... again, you play this open battlefield in World War II and we played it in modern times and in Star Wars. So we really did everything that we felt we wanted to do in the Star Wars universe with this kind of gameplay and we started talking about how cool it would be to have this kind of gameplay but in a fantasy setting but where you're dealing with horses and creatures and trolls and swords and bows and arrows and castles and sieges and everything. We just started throwing around these ideas, and in perfect serendipity, happened to get access to the Lord of the Rings license, and that was just the center for us on making this game. So we started working on it as kind of a fantasy Battlefront that was set in the Lord of the Rings universe and it was just really cool that we got access to the coolest fantasy setting of all time for this game that we were really passionate about, excited about making in the first place.

IGN: I think that does it for my end. Did you have anything else you wanted to mention?

Eric Gewirtz: I think that's about it. We're looking forward to showing to you in the next couple months as we get closer to E3. Or if you ever come down to LA and just wanna hang, come over...

IGN: Awesome. Well thanks a lot for your time.

©2008-05-08, IGN Entertainment, Inc. All Rights Reserved

12:00 am PDT May 8, 2008

Copyright 2006 Yahoo! Inc. All rights Reserved. | Copyright/IP Policy | Terms of Service | Help

NOTICE: We collect personal information on this site. To learn more about how we use your information, see our Privacy Policy