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Valve Patches Team Fortress 2 on 360

Let's get ready to rumble.

Valve has released a patch for Team Fortress 2 on the Xbox 360. If you haven't seen it already, the next time you fire up the Orange Box's multiplayer fragfest you'll be prompted to install the update.

The update fixes a number of known exploits, changes some game balancing and bandwidth issues, tweaks some menu problems and adds rumble support for TF2's weapons.

Gamers first started reporting they'd downloaded the patch on Saturday, and a Valve rep posted the full details of the update on the Xbox.com forums today. Here's a full list of tweaks to the game:

  • Fixed a medic invulnerability exploit.

  • Fixed grenades going through players or buildings.

  • Fixed exploit with rockets causing damage through thin walls.

  • Fixed exploit allowing snipers to fire faster than intended.

  • Fixed exploit allowing players to teleport with the intelligence.

  • Fixed exploit attaching sappers to buildings through walls.

  • Fixed spy backstab exploit.

  • Fixed spy being able to attack without dropping his disguise.

  • Medics no longer heal enemy spies when they're not disguised.

  • Tweaked autobalance calculations.

  • When an engineer dies in sudden death, his buildings explode.

  • Fixed stats sometimes not reporting correctly.

  • Added a dialog to indicate when the host shuts down the server.

  • Added rumble to TF weapons.

  • Fixed ping column sometimes getting hidden in some resolutions.

  • Added 10 and 14 player game sizes.

  • Prevent hosts selecting game sizes above their bandwidth limits.

  • Improved handling of large network packets to eliminate bandwidth spikes.

  • Reduced respawn times for smaller games.

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12:00 am PST March 3, 2008

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