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Previous Wrap Reports
The Chosen: Well of Souls - January 18, 2008
The team leader at Rebelmind looks back at the horror-themed action RPG that shipped in North America last fall
World in Conflict - January 11, 2008
Massive presents a candid self-evaluation of its acclaimed real-time strategy release in an alternate Cold War setting
Pirates of the Caribbean Online - December 21, 2007
Mike Goslin discusses Disney Online's recent release aimed at a wide audience from fans of the movies to gamers
Avencast: Rise of the Mage - December 14, 2007
Two ClockStone team members discuss their recent action RPG, what went into its creation, and what they learned
Soldak's action RPG with a strategy element based on advancing your faction via recruitment, alliances and conflict
EverQuest: The Buried Sea - April 26, 2007
Three members of Sony's team tell us about the latest expansion, which takes us to a lost city beneath the waves
Shining Force EXA - April 13, 2007
Developer Neverland and publisher Sega furnish an insider perspective on the latest release in the venerable series
Gurumin: A Monstrous Adventure - March 14, 2007
Regional publisher Mastiff's localized version of Nihon Falcom's action RPG about a girl in a world of phantoms
Marvel: Ultimate Alliance - January 23, 2007
Four Raven team members' edifying self-examination of the hit action RPG featuring an abundance of superheroes
Warhammer: Mark of Chaos - December 8, 2006
Black Hole's recent real-time strategy release with dual campaigns for the human Empire and mutant Chaos factions
Mage Knight: Apocalypse - October 27, 2006
Namco Bandai's Dave Georgeson gives us the team's point of view on its recent action RPG project with Interserv
Darkness over Daggerford - October 13, 2006
Ossian Studios' Alan Miranda on his team's hugely popular Neverwinter Nights module with a Baldur's Gate flavor
EverQuest: The Serpent's Spine - October 6, 2006
From Producer Chris Lena, an insider self-evaluation of the latest expansion pack for Sony's landmark online world
Star Wars Galaxies - Chapter 2: The Talus Incident - September 27, 2006
Producer Jake Neri of publisher LucasArts gives us his post-launch views on the game's most recent major update
Gods: Lands of Infinity - August 23, 2006
Three Cypron Studios team members on their amalgam of RPG and trading strategy now available in North America
RF Online - June 9, 2006
Codemasters' North American and European version of CCR's persistent state world based on a tripartite conflict
SpellForce 2 - Shadow Wars - June 2, 2006
Project Manager Martin Loehlein on Phenomic's well-received sequel fusing the RPG and real-time strategy genres
Keepsake - April 27, 2006
A post-ship view of Wicked Studios' fantasy-themed adventure from the title's Technical Director, Mathieu Rivest
Untold Legends: The Warrior's Code - April 7, 2006
An educational, introspective look at Sony's action RPG sequel for the PSP compliments of its Producer, Rob Hill
Avernum 4 - March 31, 2006
Designer Jeff Vogel's introspective look at Spiderweb Software's new RPG set in an endangered underground realm
Hard Truck: Apocalypse - February 2, 2006
Three team members' edifying self-examination of Targem's vehicular action RPG set in a post-cataclysmic world
Irth Online - Part 2 - January 11, 2006
Magic Hat Software serves up further insights on its massively multiplayer endeavor and the process of creating it
Irth Online - Part 1 - January 9, 2006
Lead Developer Tony Pungitore discusses Magic Hat's persistent state project, what the team has learned and more
Legion Arena - January 3, 2006
Designer Iain McNeil's self-assessment of Slitherine's game combining history, role-playing and real-time strategy
Dofus - December 5, 2005
Ankama Studio's colorful amalgam of a massively multiplayer fantasy role-playing game and an interactive cartoon
Star Wars Battlefront II - November 29, 2005
A squad of five team members forms up to provide a post-ship perspective on Pandemic's recently released sequel
The Suffering: Ties That Bind - November 16, 2005
Lead Designer Andre Maguire and Creative Director Richard Rouse III dissect Surreal's horror action adventure
X-Men Legends II: Rise of Apocalypse - October 7, 2005
Project Lead Dan Vondrak serves up a uniquely edifying examination of Raven's well-received action RPG sequel
Geneforge 3 - June 29, 2005
Spiderweb Software principal Jeff Vogel tells us about the process of bringing his latest title to life, and the outcome
Area 51 - June 24, 2005
Producer Zach Wood and Art Director Peter Franco help us unravel the secrets behind Midway's mysterious shooter
Combat: Task Force 121 - April 25, 2005
Designer John Williamson fills us in on Direct Action Games' modern-day tactical shooter using the Unreal engine.
Ys: The Ark of Napishtim - March 25, 2005
Producer and Chief Director Yoshinori Sasaki offers the team's view on Konami's PS2 adaptation of the action RPG.
Space Hack - March 7, 2005
Rebelmind's action RPG in which a spaceship carrying a load of convicts becomes trapped within a cosmic anomaly
The Elder Scrolls Travels: Shadowkey - January 17, 2005
Three core team members at Vir2L and TKO enlighten us on their recent first-person RPG for the N-Gage platform.
Kult: Heretic Kingdoms - January 12, 2005
The Team Leader at 3D People and Managing Director at International Hobo tell us about their role-playing project.
Warhammer 40,000: Dawn of War (RTS) - January 6, 2005
The Producer, Lead Designer, Lead Programmer and Art Director on Relic's RTS offer an edifying self-assessment.
The Bard's Tale - January 3, 2005
Executive Producer Brian Fargo and Creative Director Matt Findley on inXile's humor-oriented hack and slash RPG
Star Wars Knights of the Old Republic II: The Sith Lords, Part 2 - December 27, 2004
Obsidian's Producer and Lead Designer conclude their highly informative examination of the award-winning RPG.
Star Wars Knights of the Old Republic II: The Sith Lords, Part 1 - December 23, 2004
Lead Designer Chris Avellone and Producer Chris Parker begin an inside look at Obsidian's acclaimed debut RPG.
American McGee Presents Scrapland (Action) - December 20, 2004
The titular Executive Producer joins Project Leader Enric Alvarez to tell us about Mercury Steam's action adventure.
Painkiller: Battle Out of Hell (Action) - December 14, 2004
The insider viewpoint on the recently released expansion pack for People Can Fly's widely praised demonic shooter
Immortal Cities: Children of the Nile, Part 2 (Strategy) - December 9, 2004
Tilted Mill's Chris Beatrice and Jeff Fiske conclude a truly in-depth self-assessment of their genre-bending game.
Immortal Cities: Children of the Nile, Part 1 (Strategy) - December 7, 2004
Tilted Mill's Chris Beatrice begins a deeply personal look at his team's mix of city building and society simulation.
Toontown Online - November 26, 2004
What has the VR Studio of the Walt Disney Internet Group learned from its massively multiplayer game for kids?
Star Wars Battlefront (Action) - November 17, 2004
Director Eric Giz Gewirtz offers an in-depth developer-side look at Pandemic's multi-platform title and its creation
Time of Defiance (Online Strategy) - October 29, 2004
Nicely Crafted's Mark Ashton and Ben Simpson on their intriguing campaign-based massively multiplayer offering
Anarchy Online - Alien Invasion - October 25, 2004
Game Director Marius Enge's candid post-launch evaluation of Funcom's expansion introducing a threat from space
City of Heroes - August 30, 2004
Lead Designer Jack Emmert furnishes an insightful insider analysis of Cryptic's project and how it came to fruition.
Blades of Avernum - July 7, 2004
We solicit Spiderweb Software principal Jeff Vogel's post-ship thoughts on his tiny team's most recent release.
Project Leader Evgeny Novikov offers various thoughts on KD-LAB's inventive terraforming-based strategy title.
EverQuest: Gates of Discord - June 2, 2004
The Executive Producer and Lead Designer offer the team's point of view on Sony's latest online world expansion.
Mediamobsters Co-Founder Adam R.L. Gregersen examines the crime-themed hybrid from the team's point of view.
GSC Game World's Slava Klimov analyzes his team's arcade-style shooter released in North America last month.
Developer and publisher Enlight's fusion of action and strategy based on the historic mission of the Maid of Orleans
Anito: Defend a Land Enraged - March 25, 2004
Gabby Dizon and Niel Dagondon on Anino Entertainment's title, a finalist in the 2004 Independent Games Festival
SpellForce - The Order of Dawn (Strategy / RPG) - March 12, 2004
Project Manager Martin Loehlein's candid observations on Phenomic's notable amalgam of role-playing and strategy
Neverwinter Nights: Hordes of the Underdark - March 5, 2004
BioWare's Trent Oster, Darcy Pajak and Tom Ohle offer the team's point of view on the award-winning expansion.
An insider examination of Pyro's tactical title through the eyes of Head Designer and Studio Director Ignacio Perez
Silent Storm (Strategy / RPG) - February 20, 2004
Project Leader Dmitry Zakharov and Community Manager Dmitry Kolpakov on Nival's mix of strategy and RPG
Totally Games Founder, Creative Director and CEO Larry Holland discusses his team's intriguing flight action title.
Design Lead Steve Wik, joined briefly by CEO Vince Desi, examines Running With Scissors' multiplayer add-on.
Dark Age of Camelot: Trials of Atlantis - February 9, 2004
Executive Producer Matt Firor's thoughtful assessment of Mythic's recent expansion pack from the developer side
Planet Moon Producer Aaron Loeb and publisher LucasArts' counterpart Dan Pettit on their humorous action project
Two team leads from developer Infinity Ward join us to reflect on their universally acclaimed tactical action title.
Anarchy Online: Shadowlands - January 16, 2004
Current Funcom Game Director Marius Enge and predecessor Gaute Godager reflect on the award-winning add-on.
Johan Sjoberg gives us Idol FX' self-evaluation of its vampire-themed game mixing horror and first-person action.
Warlords IV: Heroes of Etheria (Strategy) - January 5, 2004
Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game
Associate Games Designer Jackie Farrow's post-ship perspective on developer Kuju's cross-platform shooter
UFO: Aftermath (Strategy) - December 29, 2003
Lead Designer Martin Klima's deliberations on ALTAR Interactive's science fiction strategy title with RPG elements
Project Lead Josh Druckman's thoughtful debriefing on Brainbox Games' initial mission using the Unreal engine.
Egosoft Development Director Bernd Lehahn and Fiction Co-Author Darren Astles assess their genre-fusing sequel.
Plastic Reality Lead Programmer Petr Smilek presents his post-release thoughts on the well-received strategy game.
A look back at Relic's highly regarded space strategy sequel by Alex Rodberg of publisher Vivendi Universal
Etherlords II (Strategy) - December 8, 2003
Dmitry Kolpakov gives us Nival's post-release perspective on its recent sequel featuring enhanced RPG content.
The Temple of Elemental Evil - November 25, 2003
Producer Tom Decker's post-release reflections on Troika Games' version of a classic D&D pencil and paper module
Techland Level Designer Kacper Michalski offers a thoughtful analysis of his team's recently released action title.
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12:00 am PST January 25, 2008