With The Legend of Zelda: Phantom Hourglass due to hit retail in Japan in the next few days, it's time to take another look at the reasons why (other than 'it's Zelda!') each and every DS owner out there should be either pre-ordering this game or learning Japanese so they can import it. Here are IGN AU's Top 5 reasons why we're going to be cryogenically freezing ourselves until this game comes out so we don't have to wait a minute longer.
Moving Link around is as simple as tapping where you want him to go on screen (tap somewhere close and he'll walk, tap further away and he'll run), or alternatively you can hold the stylus in front of him to guide him more accurately (and as expected he'll automatically jump across gaps when required). Talk to NPCs by tapping them, hold the stylus over an object to pick it up, then throw it by double tapping on screen, or tap a stone block to be given a choice of direction to push it.
Attacking enemies is straightforward as well - tap them with the stylus to slash them, or draw a circle around Link to bust out his trademark spinning attack. Other situations are similarly intuitive - if you've locked swords with another character, for instance, or are in the tentacled grip of a boss, you may have to rub the stylus across the screen to gain the upper hand or escape, respectively.
Many of Link's trademark tools and weapons return in Phantom Hourglass, but the stylus gives them a whole new spin. To use the boomerang, for instance (as demonstrated in the video below), you simply draw in the path you'd like it to follow on-screen. This means you can curl it around corners and hit switches and objects you could never reach otherwise, not to mention using it in amongst swordplay. Expect to see the other usual suspects return, such as the bow and arrow, hookshot and bombs, except with a DS-licious twist.
Being a Zelda game set in the Wind Waker world, the player also spends a lot of time travelling from place to place, which brings its own host of stylus-based upgrades into the fold. Instead of setting the wind and manually sailing to your next destination, Phantom Hourglass puts you behind the wheel of a steamboat (no word yet on whether it's named 'Tugga'), allowing the player to use a top-down map to plot a course, which then frees you up to aim and fire cannons with the touch screen while sea-faring. Cool. Wind Waker fans will also be pleased to hear that you can always weigh anchor and send a winch down to the bottom of the sea in search of treasure.
Oddly enough though, one of the touch screen innovations we're most looking forward to is the ability to annotate the map. Say you need to connect the dots on a door in a particular order, or interact with objects in the correct sequence. As you discover the order, you're able to pull down the map from the top screen to the bottom, write in notes and then send it back up. This should be mandatory for every DS game with even a sniff of puzzle-solving or backtracking!
12:00 am PDT June 18, 2007