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Previous Wrap Reports Gurumin: A Monstrous Adventure - March 14, 2007 Regional publisher Mastiff's localized version of Nihon Falcom's action RPG about a girl in a world of phantoms
Marvel: Ultimate Alliance - January 23, 2007 Four Raven team members' edifying self-examination of the hit action RPG featuring an abundance of superheroes
Warhammer: Mark of Chaos - December 8, 2006 Black Hole's recent real-time strategy release with dual campaigns for the human Empire and mutant Chaos factions
Mage Knight: Apocalypse - October 27, 2006 Namco Bandai's Dave Georgeson gives us the team's point of view on its recent action RPG project with Interserv
Darkness over Daggerford - October 13, 2006 Ossian Studios' Alan Miranda on his team's hugely popular Neverwinter Nights module with a Baldur's Gate flavor
EverQuest: The Serpent's Spine - October 6, 2006 From Producer Chris Lena, an insider self-evaluation of the latest expansion pack for Sony's landmark online world
Star Wars Galaxies - Chapter 2: The Talus Incident - September 27, 2006 Producer Jake Neri of publisher LucasArts gives us his post-launch views on the game's most recent major update
Gods: Lands of Infinity - August 23, 2006 Three Cypron Studios team members on their amalgam of RPG and trading strategy now available in North America
RF Online - June 9, 2006 Codemasters' North American and European version of CCR's persistent state world based on a tripartite conflict
SpellForce 2 - Shadow Wars - June 2, 2006 Project Manager Martin Loehlein on Phenomic's well-received sequel fusing the RPG and real-time strategy genres
Keepsake - April 27, 2006 A post-ship view of Wicked Studios' fantasy-themed adventure from the title's Technical Director, Mathieu Rivest
Untold Legends: The Warrior's Code - April 7, 2006 An educational, introspective look at Sony's action RPG sequel for the PSP compliments of its Producer, Rob Hill
Avernum 4 - March 31, 2006 Designer Jeff Vogel's introspective look at Spiderweb Software's new RPG set in an endangered underground realm
Hard Truck: Apocalypse - February 2, 2006 Three team members' edifying self-examination of Targem's vehicular action RPG set in a post-cataclysmic world
Irth Online - Part 2 - January 11, 2006 Magic Hat Software serves up further insights on its massively multiplayer endeavor and the process of creating it
Irth Online - Part 1 - January 9, 2006 Lead Developer Tony Pungitore discusses Magic Hat's persistent state project, what the team has learned and more
Legion Arena - January 3, 2006 Designer Iain McNeil's self-assessment of Slitherine's game combining history, role-playing and real-time strategy
Dofus - December 5, 2005 Ankama Studio's colorful amalgam of a massively multiplayer fantasy role-playing game and an interactive cartoon
Star Wars Battlefront II - November 29, 2005 A squad of five team members forms up to provide a post-ship perspective on Pandemic's recently released sequel
The Suffering: Ties That Bind - November 16, 2005 Lead Designer Andre Maguire and Creative Director Richard Rouse III dissect Surreal's horror action adventure
X-Men Legends II: Rise of Apocalypse - October 7, 2005 Project Lead Dan Vondrak serves up a uniquely edifying examination of Raven's well-received action RPG sequel
Geneforge 3 - June 29, 2005 Spiderweb Software principal Jeff Vogel tells us about the process of bringing his latest title to life, and the outcome
Area 51 - June 24, 2005 Producer Zach Wood and Art Director Peter Franco help us unravel the secrets behind Midway's mysterious shooter
Combat: Task Force 121 - April 25, 2005 Designer John Williamson fills us in on Direct Action Games' modern-day tactical shooter using the Unreal engine.
Ys: The Ark of Napishtim - March 25, 2005 Producer and Chief Director Yoshinori Sasaki offers the team's view on Konami's PS2 adaptation of the action RPG.
Space Hack - March 7, 2005 Rebelmind's action RPG in which a spaceship carrying a load of convicts becomes trapped within a cosmic anomaly
The Elder Scrolls Travels: Shadowkey - January 17, 2005 Three core team members at Vir2L and TKO enlighten us on their recent first-person RPG for the N-Gage platform.
Kult: Heretic Kingdoms - January 12, 2005 The Team Leader at 3D People and Managing Director at International Hobo tell us about their role-playing project.
Warhammer 40,000: Dawn of War (RTS) - January 6, 2005 The Producer, Lead Designer, Lead Programmer and Art Director on Relic's RTS offer an edifying self-assessment.
The Bard's Tale - January 3, 2005 Executive Producer Brian Fargo and Creative Director Matt Findley on inXile's humor-oriented hack and slash RPG
Star Wars Knights of the Old Republic II: The Sith Lords, Part 2 - December 27, 2004 Obsidian's Producer and Lead Designer conclude their highly informative examination of the award-winning RPG.
Star Wars Knights of the Old Republic II: The Sith Lords, Part 1 - December 23, 2004 Lead Designer Chris Avellone and Producer Chris Parker begin an inside look at Obsidian's acclaimed debut RPG.
American McGee Presents Scrapland (Action) - December 20, 2004 The titular Executive Producer joins Project Leader Enric Alvarez to tell us about Mercury Steam's action adventure.
Painkiller: Battle Out of Hell (Action) - December 14, 2004 The insider viewpoint on the recently released expansion pack for People Can Fly's widely praised demonic shooter
Immortal Cities: Children of the Nile, Part 2 (Strategy) - December 9, 2004 Tilted Mill's Chris Beatrice and Jeff Fiske conclude a truly in-depth self-assessment of their genre-bending game.
Immortal Cities: Children of the Nile, Part 1 (Strategy) - December 7, 2004 Tilted Mill's Chris Beatrice begins a deeply personal look at his team's mix of city building and society simulation.
Toontown Online - November 26, 2004 What has the VR Studio of the Walt Disney Internet Group learned from its massively multiplayer game for kids?
Star Wars Battlefront (Action) - November 17, 2004 Director Eric Giz Gewirtz offers an in-depth developer-side look at Pandemic's multi-platform title and its creation
Time of Defiance (Online Strategy) - October 29, 2004 Nicely Crafted's Mark Ashton and Ben Simpson on their intriguing campaign-based massively multiplayer offering
Anarchy Online - Alien Invasion - October 25, 2004 Game Director Marius Enge's candid post-launch evaluation of Funcom's expansion introducing a threat from space
City of Heroes - August 30, 2004 Lead Designer Jack Emmert furnishes an insightful insider analysis of Cryptic's project and how it came to fruition.
Blades of Avernum - July 7, 2004 We solicit Spiderweb Software principal Jeff Vogel's post-ship thoughts on his tiny team's most recent release.
EverQuest: Gates of Discord - June 2, 2004 The Executive Producer and Lead Designer offer the team's point of view on Sony's latest online world expansion.
Anito: Defend a Land Enraged - March 25, 2004 Gabby Dizon and Niel Dagondon on Anino Entertainment's title, a finalist in the 2004 Independent Games Festival
SpellForce - The Order of Dawn (Strategy / RPG) - March 12, 2004 Project Manager Martin Loehlein's candid observations on Phenomic's notable amalgam of role-playing and strategy
Neverwinter Nights: Hordes of the Underdark - March 5, 2004 BioWare's Trent Oster, Darcy Pajak and Tom Ohle offer the team's point of view on the award-winning expansion.
Silent Storm (Strategy / RPG) - February 20, 2004 Project Leader Dmitry Zakharov and Community Manager Dmitry Kolpakov on Nival's mix of strategy and RPG
Dark Age of Camelot: Trials of Atlantis - February 9, 2004 Executive Producer Matt Firor's thoughtful assessment of Mythic's recent expansion pack from the developer side
Anarchy Online: Shadowlands - January 16, 2004 Current Funcom Game Director Marius Enge and predecessor Gaute Godager reflect on the award-winning add-on.
Warlords IV: Heroes of Etheria (Strategy) - January 5, 2004 Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game
UFO: Aftermath (Strategy) - December 29, 2003 Lead Designer Martin Klima's deliberations on ALTAR Interactive's science fiction strategy title with RPG elements
Etherlords II (Strategy) - December 8, 2003 Dmitry Kolpakov gives us Nival's post-release perspective on its recent sequel featuring enhanced RPG content.
The Temple of Elemental Evil - November 25, 2003 Producer Tom Decker's post-release reflections on Troika Games' version of a classic D&D pencil and paper module
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12:00 am PDT April 13, 2007