Our first question when we heard Oblivion was coming to PSP was "Whaa?" It was more of a sound than a sincere question, so we gathered ourselves and said, "No. Seriously, How?"
How do you take a game with over 200 hours of gameplay that's designed for next-gen consoles and tiny-size it with any hope of retaining the sweeping, wide-open RPG elements that make it an award-hording game of the year?
We asked Todd Howard, Executive Producer of Oblivion just that.
IGN: Whaa? No, Seriously, How?!?
Todd Howard:
IGN: What parts of the game are in the PSP version? What parts of the game aren't?
TH:
IGN: How are the load times with PSP?
TH:
IGN: For someone who has played through Oblivion on X360 or PC what is the PSP version going to offer to them?
TH:
IGN: Do you have any desire to bring some of the earlier games in The Elder Scrolls series, like Morrowind, to PSP?
TH:
IGN: Are there online or wireless functionality for Travels? How about multiplayer?
TH:
IGN: Will there be any linking up between the PS3 and PSP for Oblivion?
TH:
Travels still has a long way to go. The game doesn't yet have a release date other than 2007. Few additional details exist. We know that losing the analog control will make it more of a hack-n-slash dungeon crawler. The controls will be simplified, but the team wants to keep the Oblivion feel. You'll still be able to create your own character with 18 out of the 21 original skills the console version boasts. We look forward to hearing more about pocked-sized Oblivion as it's development progresses.
©2006-10-11, IGN Entertainment, Inc. All Rights Reserved
12:00 am PDT October 10, 2006