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Best Decisions
Michael Rowland: During the beta period, we found we had some serious problems with the login servers as explained above. We chose to close the beta earlier than expected to work on this problem exclusively and test internally. We did lose some vital beta test time, and unfortunately, couldn't allow in the huge number of testers we wanted. However, the overall improvement to the service because of this was certainly worth the extra downtime between beta and launch.
It seems like every day, we're learning something new... We've noticed how many different types of MMO players there actually are, and how they all play the game slightly differently.The beta test plan was altered late on due to some of the earlier issues, but for the better. A key area of beta is the stress testing, and the shortened beta period allowed us to test this to its maximum. We invited more people sooner then expected to join us on Novus, and simulated a launch day influx of players. The test was hugely successful and the hardware coped very well with the torrent of people and logins.
To have a big breakfast on launch day is always advisable, and I'm glad I did. I don't believe I got up from my PC for around 20 hours. It was a manic time for all of us, and eating wasn't an option. A full English breakfast can last a whole day if eaten correctly, and I can testify to that.
Key Strengths
Kyle "Laeth" Rowley:
We're also working very hard at getting great new content into the game. Like any other MMO, RF Online is going to need new content for the higher-level players. We're working very closely with CCR to make sure this content is delivered not only in a timely fashion, but that it is of the highest quality. Players can look forward to the Giga4 / Final updates in the coming months!
Aside from the in-game PvP and on-going development support, we're very proud of our customer service, both in-game through Alchemic Dream and our in-house telephone support. We have a very fast turnaround on all reports, and have received very positive feedback from our community members.
Speaking of the community, they're great! RF Online is very much a community-based game. Players really do feel like they are helping their faction when playing RF Online; everyone knows each other and will always help any new players to the game. We're like a family... no... really. :p
Areas for Improvement
Kyle "Laeth" Rowley:
We're also looking to improve the turnaround time from when the players report a bug to us and when it gets patched into the game. At the moment, it's taking slightly longer than we would like.
Lessons Learned
Kyle "Laeth" Rowley:
Something that really goes hand in hand with this is the different ways in which we have had to deal in a diverse range of territories. Translation from English to French and German for the websites has been a tough process to get the hang of. These territories also require their own set of forums to converse about the game on, and from a community stand point, it has been tough getting the communication between all the territories to a standard that doesn't hinder us in other areas. While it may have been a struggle to begin with, we now feel we've cracked it and it all seems to be running smoothly. *touch wood :d*
12:00 am PDT June 9, 2006