You've read the previews, all 19 of them, and you pretty much decided on a few things. One of them might be buying Neversoft's Gun, which hits Xbox, PlayStation 2, GameCube, and PC next week, following with the Xbox 360 version the following week. We've got the final game and while we cannot pass a final judgment on the review code yet, there are many parts that have piqued our interests.
A linear game with open structure elements, Gun leads players through the Wild West of the 1800s, following a mysterious token that's fallen into the hands of lead character Colton White. After breezing through the tutorials, which teaches players to handle a horse, gun sling and quick draw, along with slashing a knife with enemies in up-close battles, players head off to Dodge City, the portal city from which most activities take place throughout the rest of the story.
The city if open for business day or night, and you happen to arrive when townspeople are moseying around, the bar is open, prostitutes are making money, and the poker tables are hot. A nest of missions avail themselves with arrow indicating type and location, and these range from quick, little side missions such as playing a hand of 21 or finding a low-down varmint whose wanted by the law. We tried both. Hunting down the outlaw was easy. We figured it was so easy because it was so early. Completing this little side mission required following a map to the X on the screen and then winning a simple shootout with a drunk cowboy. When I finished blasting bullets through his head and he lay in a bloody heap on the floor, I collected my bounty automatically through the menu screens, which conveyed my newly upgrade points in the shooting category.
That pretty much wrapped up my first hour of gaming in Gun. I learned to ride a horse, shoot men dead, playa little poker, and cause a riot. Phew! What a day! While the graphics aren't the most spectacular on Earth, the game and the story are totally compelling. I was easily amused by the wealth of action, side missions, and cool stuff I could simply play with, so you'll be hearing from me more on this one. Oh yes, indeed.
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12:00 am PST November 3, 2005