You've heard the rumors, seen the Australian box scans, and asked the editors at IGN Live, but the subject has always been the same: General Manager Mode: is it real or is it not? As we're sure you've guessed by now, the franchise-inspired feature in indeed a real addition to WWE SmackDown vs. RAW 2006 -- the final piece of a grand scheme that THQ hopes will show gamers that this was the year the team pulled out all the stops.
"Going into this, we wanted to make sure we listened to the fans who enjoyed creating and simulating their own weeks through Fantasy Football-type leagues," commented producer Devin Knudsen, one of the primary masterminds of the GM Mode. "We think that this is a great way for guys who like power booking to get even more out of their game than what was originally thought."
After players have picked their lineup, it's off to assign their champions. Luckily, you don't have to assign champs if you don't want and can set it up so that they can wrestle for the title later on in the season. Any champion can end up on any show through trades and releases too (with the exception of Cruiserweight for SmackDown and Women for RAW), but to start all the proper belts begin with the appropriate program.
Internally, this feature is being referred to by THQ as "Year One GM Mode." The producers have acknowledged that there's still a lot they could add and tweak if it's to be perfect somewhere down the line, but they're going to use fan reactions and suggestions from this year to figure out where to take the mode for next year's version. But this forward thinking doesn't mean that Year One GM Mode isn't capable, it does offer some cool little things to toy around with.
12:00 am PDT October 27, 2005