Jack Slate is known for putting his steel-toed boots up the asses of Grant City's most notorious thugs. His methods with a gun (or a pair of guns) are never pretty either. He knows the rules and can play by them just fine, but tick him off and you'll find out fast that this is a dude who shoots first, asks questions, then shoots again before he gets the answer.
The third in Namco's series of games to star Slate, Dead to Rights: Reckoning is the first entirely original portable outing for the dual-wielding cop. Although he's seen the heat of action on Game Boy Advance before, this portable title is an entirely new DTR, built specifically for the PSP in both story and gameplay style.
To make the best use of Sony's new portable system, Namco and the developers at Rebellion have come up with a number of new gameplay methods for DTR: Reckoning. A new arcade-style scoring system drives the action constantly to push players to their limits, while new gameplay moves make the player less dependent on camera controls and more focused on the action. To show some of the new moves and explain how they add to the series, we have info and brand new gameplay videos of the game running and gunning on PSP.
| Dive and Shadow | |
Effect: Shadow has been by your side from the beginning, always there to leap in and bite down. His effective techniques haven't always been necessary, however. Jack's attacks pack the max. With the PSP game dialing up the action and turning towards an arcadey play style, however, Shadow becomes a more vital part of your arsenal. You can call him to attack while in a bullet-time dive, allowing you to charge into a room, assess the situation in slo-mo, and call out your jaws of life when you realize you've made a grave mistake and the fit hits the shan. Shadow will also play into your attack methods in the game's bigger battles against the capital crooks, so feed your puppy top choice meats to keep him lean, mean and ready for action. | |
| Dual Wielding | |
Effect: It's as simple as that -- two guns are better than one. By being able to double-fist some of the more powerful weapons in the game, you can lay down some fierce firepower in the thick of it all and rack up gigantic scores. And because you will constantly be engaging enemies with takedowns to grab their weapon, you'll be dropping one firearm for a totally different one constantly, always changing up your shooting style (and shooting into new takedowns in the process). Two big guns for now, one good gun later. | |
| Shooting From The Ground | |
Effect: This is perhaps the most important edition to the small-screen version of the game. Because the PSP has fewer buttons and is played on a smaller screen, you're going to want to at times approach Dead To Rights: Reckoning from a different angle. This move lets you do just that, by sticking to the ground and targeting enemies from a single point instead of trying to move and shoot. In the prone position, you can surprise enemies (in multiplayer and single player), and you can nail your targeting with perfect accuracy and without worrying about the camera control. | |
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12:00 am PDT June 20, 2005