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Previous Wrap Reports Kult: Heretic Kingdoms - January 12, 2005 The Team Leader at 3D People and Managing Director at International Hobo tell us about their role-playing project.
Warhammer 40,000: Dawn of War (RTS) - January 6, 2005 The Producer, Lead Designer, Lead Programmer and Art Director on Relic's RTS offer an edifying self-assessment.
The Bard's Tale - January 3, 2005 Executive Producer Brian Fargo and Creative Director Matt Findley on inXile's humor-oriented hack and slash RPG
Star Wars Knights of the Old Republic II: The Sith Lords, Part 2 - December 27, 2004 Obsidian's Producer and Lead Designer conclude their highly informative examination of the award-winning RPG.
Star Wars Knights of the Old Republic II: The Sith Lords, Part 1 - December 23, 2004 Lead Designer Chris Avellone and Producer Chris Parker begin an inside look at Obsidian's acclaimed debut RPG.
American McGee Presents Scrapland (Action) - December 20, 2004 The titular Executive Producer joins Project Leader Enric Alvarez to tell us about Mercury Steam's action adventure.
Painkiller: Battle Out of Hell (Action) - December 14, 2004 The insider viewpoint on the recently released expansion pack for People Can Fly's widely praised demonic shooter
Immortal Cities: Children of the Nile, Part 2 (Strategy) - December 9, 2004 Tilted Mill's Chris Beatrice and Jeff Fiske conclude a truly in-depth self-assessment of their genre-bending game.
Immortal Cities: Children of the Nile, Part 1 (Strategy) - December 7, 2004 Tilted Mill's Chris Beatrice begins a deeply personal look at his team's mix of city building and society simulation.
Toontown Online - November 26, 2004 What has the VR Studio of the Walt Disney Internet Group learned from its massively multiplayer game for kids?
Time of Defiance (Online Strategy) - October 29, 2004 Nicely Crafted's Mark Ashton and Ben Simpson on their intriguing campaign-based massively multiplayer offering
Anarchy Online - Alien Invasion - October 25, 2004 Game Director Marius Enge's candid post-launch evaluation of Funcom's expansion introducing a threat from space
City of Heroes - August 30, 2004 Lead Designer Jack Emmert furnishes an insightful insider analysis of Cryptic's project and how it came to fruition.
Blades of Avernum - July 7, 2004 We solicit Spiderweb Software principal Jeff Vogel's post-ship thoughts on his tiny team's most recent release.
EverQuest: Gates of Discord - June 2, 2004 The Executive Producer and Lead Designer offer the team's point of view on Sony's latest online world expansion.
Anito: Defend a Land Enraged - March 25, 2004 Gabby Dizon and Niel Dagondon on Anino Entertainment's title, a finalist in the 2004 Independent Games Festival
SpellForce - The Order of Dawn (Strategy / RPG) - March 12, 2004 Project Manager Martin Loehlein's candid observations on Phenomic's notable amalgam of role-playing and strategy
Neverwinter Nights: Hordes of the Underdark - March 5, 2004 BioWare's Trent Oster, Darcy Pajak and Tom Ohle offer the team's point of view on the award-winning expansion.
Silent Storm (Strategy / RPG) - February 20, 2004 Project Leader Dmitry Zakharov and Community Manager Dmitry Kolpakov on Nival's mix of strategy and RPG
Dark Age of Camelot: Trials of Atlantis - February 9, 2004 Executive Producer Matt Firor's thoughtful assessment of Mythic's recent expansion pack from the developer side
Anarchy Online: Shadowlands - January 16, 2004 Current Funcom Game Director Marius Enge and predecessor Gaute Godager reflect on the award-winning add-on.
Warlords IV: Heroes of Etheria (Strategy) - January 5, 2004 Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game
UFO: Aftermath (Strategy) - December 29, 2003 Lead Designer Martin Klima's deliberations on ALTAR Interactive's science fiction strategy title with RPG elements
Etherlords II (Strategy) - December 8, 2003 Dmitry Kolpakov gives us Nival's post-release perspective on its recent sequel featuring enhanced RPG content.
The Temple of Elemental Evil - November 25, 2003 Producer Tom Decker's post-release reflections on Troika Games' version of a classic D&D pencil and paper module
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12:00 am PST January 17, 2005