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Anarchy Online - Alien Invasion Wrap Report

Game Director Marius Enge's candid post-launch evaluation of Funcom's expansion introducing a threat from space

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Previous RPG Vault Wrap Reports City of Heroes - August 30, 2004 Lead Designer Jack Emmert furnishes an insightful insider analysis of Cryptic's project and how it came to fruition.

Blades of Avernum - July 7, 2004 We solicit Spiderweb Software principal Jeff Vogel's post-ship thoughts on his tiny team's most recent release.

EverQuest: Gates of Discord - June 2, 2004 The Executive Producer and Lead Designer offer the team's point of view on Sony's latest online world expansion.

Anito: Defend a Land Enraged - March 25, 2004 Gabby Dizon and Niel Dagondon on Anino Entertainment's title, a finalist in the 2004 Independent Games Festival

SpellForce - The Order of Dawn - March 12, 2004 Project Manager Martin Loehlein's candid observations on Phenomic's notable amalgam of role-playing and strategy

Neverwinter Nights: Hordes of the Underdark - March 5, 2004 BioWare's Trent Oster, Darcy Pajak and Tom Ohle offer the team's point of view on the award-winning expansion.

Silent Storm - February 20, 2004 Project Leader Dmitry Zakharov and Community Manager Dmitry Kolpakov on Nival's mix of strategy and RPG

Dark Age of Camelot: Trials of Atlantis - February 9, 2004 Executive Producer Matt Firor's thoughtful assessment of Mythic's recent expansion pack from the developer side

Anarchy Online: Shadowlands - January 16, 2004 Current Funcom Game Director Marius Enge and predecessor Gaute Godager reflect on the award-winning add-on.

Warlords IV: Heroes of Etheria - January 5, 2004 Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game

UFO: Aftermath - December 29, 2003 Lead Designer Martin Klima's deliberations on ALTAR Interactive's science fiction strategy title with RPG elements

Etherlords II - December 8, 2003 Dmitry Kolpakov gives us Nival's post-release perspective on its recent sequel featuring enhanced RPG content.

The Temple of Elemental Evil - November 25, 2003 Producer Tom Decker's post-release reflections on Troika Games' version of a classic D&D pencil and paper module

Action Vault Wrap Reports Perimeter - June 29, 2004 Project Leader Evgeny Novikov offers various thoughts on KD-LAB's inventive terraforming-based strategy title.

Gangland - April 16, 2004 Mediamobsters Co-Founder Adam R.L. Gregersen examines the crime-themed hybrid from the team's point of view.

FireStarter - April 9, 2004 GSC Game World's Slava Klimov analyzes his team's arcade-style shooter released in North America last month.

Wars & Warriors: Joan of Arc - March 29, 2004 Developer and publisher Enlight's fusion of action and strategy based on the historic mission of the Maid of Orleans

Commandos 3: Destination Berlin - March 3, 2004 An insider examination of Pyro's tactical title through the eyes of Head Designer and Studio Director Ignacio Perez

Secret Weapons Over Normandy - February 16, 2004 Totally Games Founder, Creative Director and CEO Larry Holland discusses his team's intriguing flight action title.

Postal 2: Share the Pain - February 11, 2004 Design Lead Steve Wik, joined briefly by CEO Vince Desi, examines Running With Scissors' multiplayer add-on.

Armed and Dangerous - January 30, 2004 Planet Moon Producer Aaron Loeb and publisher LucasArts' counterpart Dan Pettit on their humorous action project

Call of Duty - January 23, 2003 Two team leads from developer Infinity Ward join us to reflect on their universally acclaimed tactical action title.

Nosferatu: The Wrath of Malachi - January 12, 2004 Johan Sjoberg gives us Idol FX' self-evaluation of its vampire-themed game mixing horror and first-person action.

Fire Warrior - January 2, 2004 Associate Games Designer Jackie Farrow's post-ship perspective on developer Kuju's cross-platform shooter

Desert Thunder - December 26, 2003 Project Lead Josh Druckman's thoughtful debriefing on Brainbox Games' initial mission using the Unreal engine.

X2 - The Threat - December 22, 2003 Egosoft Development Director Bernd Lehahn and Fiction Co-Author Darren Astles assess their genre-fusing sequel.

Korea: Forgotten Conflict - December 18, 2003 Plastic Reality Lead Programmer Petr Smilek presents his post-release thoughts on the well-received strategy game.

Homeworld 2 - December 12, 2003 A look back at Relic's highly regarded space strategy sequel by Alex Rodberg of publisher Vivendi Universal

Chrome - November 14, 2003 Techland Level Designer Kacper Michalski offers a thoughtful analysis of his team's recently released action title.

©2004, IGN Entertainment, Inc. All Rights Reserved

12:00 am PDT October 25, 2004

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