Previous RPG Vault Wrap Reports
Anarchy Online: Shadowlands - January 16, 2004
Current Funcom Game Director Marius Enge and predecessor Gaute Godager reflect on the award-winning add-on.
Warlords IV: Heroes of Etheria - January 5, 2004
Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game
UFO: Aftermath - December 29, 2003
Lead Designer Martin Klima's deliberations on ALTAR Interactive's science fiction strategy title with RPG elements
Etherlords II - December 8, 2003
Dmitry Kolpakov gives us Nival's post-release perspective on its recent sequel featuring enhanced RPG content.
The Temple of Elemental Evil - November 25, 2003
Producer Tom Decker's post-release reflections on Troika Games' version of a classic D&D pencil and paper module
Action Vault Wrap Reports
Armed and Dangerous Wrap Report - January 30, 2004
Planet Moon Producer Aaron Loeb and publisher LucasArts' counterpart Dan Pettit on their humorous action project
Call of Duty - January 23, 2003
Two team leads from developer Infinity Ward join us to reflect on their universally acclaimed tactical action title.
Nosferatu: The Wrath of Malachi - January 12, 2004
Johan Sjoberg gives us Idol FX' self-evaluation of its vampire-themed game mixing horror and first-person action.
Fire Warrior - January 2, 2004
Associate Games Designer Jackie Farrow's post-ship perspective on developer Kuju's cross-platform shooter
Desert Thunder - December 26, 2003
Project Lead Josh Druckman's thoughtful debriefing on Brainbox Games' initial mission using the Unreal engine.
X2 - The Threat - December 22, 2003
Egosoft Development Director Bernd Lehahn and Fiction Co-Author Darren Astles assess their genre-fusing sequel.
Korea: Forgotten Conflict - December 18, 2003
Plastic Reality Lead Programmer Petr Smilek presents his post-release thoughts on the well-received strategy game.
Homeworld 2 - December 12, 2003
A look back at Relic's highly regarded space strategy sequel by Alex Rodberg of publisher Vivendi Universal
Chrome - November 14, 2003
Techland Level Designer Kacper Michalski offers a thoughtful analysis of his team's recently released action title.
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