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Dark Age of Camelot: Trials of Atlantis Wrap Report

Executive Producer Matt Firor's thoughtful assessment of Mythic's recent expansion pack from the developer side

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Previous RPG Vault Wrap Reports Anarchy Online: Shadowlands - January 16, 2004 Current Funcom Game Director Marius Enge and predecessor Gaute Godager reflect on the award-winning add-on.

Warlords IV: Heroes of Etheria - January 5, 2004 Lead Designer Steve Fawkner's post-ship examination of the Infinite Interactive team's recent fantasy strategy game

UFO: Aftermath - December 29, 2003 Lead Designer Martin Klima's deliberations on ALTAR Interactive's science fiction strategy title with RPG elements

Etherlords II - December 8, 2003 Dmitry Kolpakov gives us Nival's post-release perspective on its recent sequel featuring enhanced RPG content.

The Temple of Elemental Evil - November 25, 2003 Producer Tom Decker's post-release reflections on Troika Games' version of a classic D&D pencil and paper module

Action Vault Wrap Reports Armed and Dangerous Wrap Report - January 30, 2004 Planet Moon Producer Aaron Loeb and publisher LucasArts' counterpart Dan Pettit on their humorous action project

Call of Duty - January 23, 2003 Two team leads from developer Infinity Ward join us to reflect on their universally acclaimed tactical action title.

Nosferatu: The Wrath of Malachi - January 12, 2004 Johan Sjoberg gives us Idol FX' self-evaluation of its vampire-themed game mixing horror and first-person action.

Fire Warrior - January 2, 2004 Associate Games Designer Jackie Farrow's post-ship perspective on developer Kuju's cross-platform shooter

Desert Thunder - December 26, 2003 Project Lead Josh Druckman's thoughtful debriefing on Brainbox Games' initial mission using the Unreal engine.

X2 - The Threat - December 22, 2003 Egosoft Development Director Bernd Lehahn and Fiction Co-Author Darren Astles assess their genre-fusing sequel.

Korea: Forgotten Conflict - December 18, 2003 Plastic Reality Lead Programmer Petr Smilek presents his post-release thoughts on the well-received strategy game.

Homeworld 2 - December 12, 2003 A look back at Relic's highly regarded space strategy sequel by Alex Rodberg of publisher Vivendi Universal

Chrome - November 14, 2003 Techland Level Designer Kacper Michalski offers a thoughtful analysis of his team's recently released action title.

©2004, IGN Entertainment, Inc. All Rights Reserved

12:00 am PST February 9, 2004

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