
Publishing giant THQ readily admits that Nintendo fans have proven to be a dedicated bunch, snapping up its various wrestling games over the years. Back on Nintendo 64, the Aki-developed WCW and WrestleMania titles hooked a legion of followers and many of these same players continue to enjoy the company's wrestling titles on GameCube today, despite a few notable missteps. Some fans, for instance, were shocked and disappointed several years ago when Aki left the Nintendo side to develop for other platforms and others felt cheated when the WrestleMania franchise eventually followed suit. But Japanese studio Yuke's, whose GameCube-dedicated development team is comprised of former Aki members, has stepped up to fill the studio's place and based on last year's hit WWE Day of Reckoning, it's done a pretty good job of it. DoR was a positive step in the right direction for THQ's wrestling franchises. The title in many ways played catch-up to competing games, but it also brought a polished look and solid grapple-based play mechanics to the table, both complemented by a host of wrestlers and even a linear, but nevertheless entertaining storyline.
Day of Reckoning 2 is a direct sequel to its predecessor in that it actually continues the storyline laid down in the first game. It's also the better of the two titles thanks to several noticeable enhancements, from improved graphics and presentation to a more involving and strategic fight system. This of course means that it's the best wrestling game to grace GameCube yet. But that noted, it still lags behind some of its competitors in a couple of key areas, a truth that will once again put off a group of diehard fans.
The Facts
Beefed Up Presentation -- Mostly
Before writing this review, we reacquainted ourselves with the setup, look and feel of the original Day of Reckoning and there's no doubt that Yuke's has introduced dramatic improvements with the sequel. The overall presentation has undergone noticeable enhancements, which is made evident from the moment gamers boot the title up. Rather than sticking with a generic menu system, Yuke's has instead developed an interface that revolves around a mock "THQ Arena" stadium. The point is to make participants feel as though they are part of the wrestling environment even as they choose gameplay modes and options. Fitting heavy metal guitar riffs play as the main menu's different options are overlaid upon a panning stadium shot and when gamers select different modes, they are taken into new areas of the stadium, from the locker room to a training ring. Meanwhile, the wrestler selection menu layers the different superstars over the backdrop of a pro wrestling ring complete with Titantron and hundreds of fans. It all flows together nicely and sets the mood for things to come. Unfortunately, some of the menu-to-gameplay load times, which regularly last between 10 and 15 seconds, temporarily break the synergy.
The roster is overall solid, but when compared to other THQ wrestling games either already on the market or in development, it just doesn't stack up. For instance, SmackDown vs. Raw 2006 for PlayStation 2 includes a lineup of more than 50 wrestlers not counting Legends. The game will likely ship with between 10 and 15 more playable characters than Day of Reckoning 2, which is disappointing. Adding insult to injury, some of the more recognizable stars in the WWE, such as Doug Basham, Spike Dudley, Charlie Haas, Khosrow Daivari and Lita, are absent from DoR 2.
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Posted: 26 Aug 2005