Viewtiful Joe: Red Hot Rumble [GC]

Overall Score

3 stars - Click for rating criteria
Pros:
Fast, frantic multiplayer fighting; Spectacularly colorful and dynamic; Captures the Viewtiful Joe charm
Cons:
Too fast, too frantic, too inflexible
  • Graphics 4 stars - Click for rating criteria
  • Sound 3 stars - Click for rating criteria
  • Gameplay 4 stars - Click for rating criteria
  • Story 2 stars - Click for rating criteria
  • Interface 3 stars - Click for rating criteria
  • Multiplayer 3 stars - Click for rating criteria

Following on from the sublime Viewtiful Joe is this insanely fast-paced party game brawler. Does it still have the magic?

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By: Tom Chick

Each character has a jump, an attack, and then a series of special attacks or moves based on the direction you push the stick when you press a button. The characters are nicely differentiated in terms of movement, attack moves, and abilities. However, when anyone can grab a floating token to pretty much cream everything on the screen, and when these kinds of tokens are regularly bouncing around for the taking, Red Hot Rumble rewards players for being closest to the best power-up instead of for using their characters well.

Unfortunately, this minimizes not only the fighting, but also many of the characters' unique abilities. And since all of the levels are objective-based, beating up the other guys is often just a means to an end. You more often win by collecting tokens, being the guy who kills the boss, or just running around with a flag stuck to your back.

The power ups are supposed to mimic the VFX powers from the Viewtiful Joe games. The most common are a slow motion power-up that dials everyone else's speed way down while letting you move normally, a mach speed power-up that lets you fly around like a comet, and a zoom power-up that turns you into a giant. There are also power ups for invincibility, speed, and extra attack power, as well as gimmicks like gum you can use to stick your opponents in place. There are even little vortexes that will suck everyone into a pocket dimension to play various button-slapping minigames.

It's potentially a good party game, but since the action is so frantic and overbearing, it's also an exhausting party game. And it's not very flexible. There's very little in the way of options for configuring a multiplayer match. You can't, for instance, turn off certain power-ups or choose which objectives you'd like to use on a given level.

For a game that manages to capture the look and personality of Viewtiful Joe, Red Hot Rumble is strangely demanding and uncompromising. As you adjust to what's going on, the hyper zen of it all can come together, but getting there will take patience, practice, and more patience. And that's not exactly an asset for a party game. Maybe in the end, Viewtiful Joe: Red Hot Rumble really is for hyperactive 13-year-olds hopped up on Twizzlers and Mountain Dew.

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Posted: 18 Nov 2005

Viewtiful Joe: Red Hot Rumble
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Also Available: PSP

Screenshots

Viewtiful Joe: Red Hot RumbleViewtiful Joe: Red Hot Rumble

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