
No gloves. No holds barred action. No sissies. Crave is bringing its hardcore fighting title UFC: Throwdown to Nintendo GameCube. The publisher recently stopped by our offices to show us how development is progressing, and according to the company Throwdown is about 98% complete. Featuring stunning attention to realism, bloodshed, hard-impact fighting, and faithful presentation, we were lucky to walk away unscathed from our hands-on with the title. Following are our impressions from our brief time with the game.
Features
First Look
Ultimate Fighting Championship, a popular form of fighting entertainment, is a little taste of street brawling mixed in with a rules system. Fighters from around the world, well trained in styles ranging from wrestling to JuJutsu, to Kung Fu, to blends of many others, gather in the steel octagon throw down. The basic idea is simple -- deal blows and submission holds to see who will tap out of the fight before a bone is broken, or something worse. There are lots of high-impact hits; there are no gloves or padding; and, there's certainly plenty of bloodshed. UFC: Throwdown for GameCube, based on the real life live action/TV series, is the latest evolution of this in videogame form. So, if you're looking for a middle ground between fantasy fighters like Tekken and wrestling games like WWE WrestleMania X8, this is it.
The way the control scheme works is fairly simple. You use all four face buttons -- A, B, X, and Y -- to kick and punch your opponent. Combinations of either A and B or X and Y will perform grapples. The moves are further diversified by pressing a particular direction on the analog stick in combination with the buttons. There's something on the order of 25+ moves apiece for the wrestlers, though it varies depending on style. The whole system is based around the idea of a fighter's stamina. In both dealing out blows and receiving them you will lose points on your health bar. It can and will drop very fast when you're using a fledgling fighter. Matches can end in seconds, not minutes if you're not careful. This adds a lot of strategy into fights, where defense is just as important as offense. Of course, as you get better, a lot more blood will fall and matches will be longer.
Visually, Throwdown spares nothing for graphical effects. Thanks to a powerful rendering engine, fighters are composed of 9000 polygons, highly detailed textures, and smooth animations. Combined with impressive skinning technology, it makes for a very pretty game. In fact, these are some of the best character models we've seen in any game. You can see the detail up close with the fantastic fighter entrances, which are faithful to the television broadcasts. The developer has made significant efforts to keep the presentation clean, blending full-motion video crowds and the real-time character model. There's nothing cheap about it. With robust lighting, top-notch presentation, and cinematic camera angles, Throwdown is stacking up to be graphically pleasing.
Look for our full review next month.
©2002, IGN Entertainment, Inc. All Rights Reserved
Page 1 of 1
Posted: 20 May 2002
Also Available: PS2