
Many moons ago back on the original PlayStation, Neversoft sort of came out of nowhere and delivered what was easily one of the best extreme sports games ever made in Tony Hawk's Pro Skater. The beauty of the game was not only its dead-perfect controls, but that such a niche sport like skateboarding could be translated so well to a videogame and find resounding consumer and critical success as a result.
Neversoft has been delivering updates to the series on a basically yearly schedule since then, with the series changing from the Pro Skater moniker after the fourth title and switching over to Tony Hawk's Underground. While the past two Underground titles focused more on tomfoolery and general destruction, Tony Hawk's American Wasteland sees the series return to its purer skateboarding-oriented roots. The game very much seems to put the focus back into the elements of skating itself, which longtime Tony Hawk fans will certainly appreciate.
The game starts out with your chosen character hopping on a bus and heading to Los Angeles where skateboarding thrives and skaters aren't the bane of the law that they are elsewhere. You'll quickly run into Mindy, a local skater-chick who helps you learn the layout of the city, meet some other important NPCs, explain how the skate shops work and so on and so forth. From there you'll meet up with some skating legends and begin to build your name amongst the greats. It's not Citizen Kane, but it works.
While longtime fans of the Tony Hawk series have become "one" with the franchise's control scheme, able to pull off a 720 Christ Air in their sleep, the Tony Hawk games actually employ a fairly complicated and deep control setup. From manuals to lip stalls to reverts and more, the amount of moves available to players is incredibly large, and new players may find the overall control system a little complicated at first.
Because of this, Neversoft essentially starts you with the original Tony Hawk's Pro Skater move set, basically only giving you access to grabs, flip tricks and grinds at the start of the game. This list quickly expands though, where various folks around the city will quickly teach you how to perform the series' other fundamental moves. For example, one of the first skaters you'll meet explains how manuals work and has you ride one out for a short distance. Old players will be able to fly through these challenges in only a few minutes and have access to the series' full move set quite quickly, while new players will learn each move one at a time, greatly helping level out the learning curve.
The on-foot action has been expanded, as well. You're now able to run up walls, perform flips and more, giving you the ability to reach more places without your skateboard than before. While the off-board elements of the series has been less than perfect in the past, Neversoft has tweaked your character's sneaker time controls as well as the camera, making for much easier control when on-foot. The game is still best when you're on your board of course, but it's quite nice that this aspect of the series has been tweaked, tightened and improved upon.
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Posted: 3 Oct 2005