“The crowd-pleasing PC simulation hits the GameCube in a brand-new 3D package. Our full review.”
Wrapped and ready for production.
20 Mar 2003
We talk to design director Michael Perry about the importance of hot tubs and monkey butlers.
10 Mar 2003
Developers of GCN version named. Plus details.
30 Jan 2003
To GameCube. First details.
15 Jan 2003
The crowd-pleasing PC simulation hits the GameCube in a brand-new 3D package. Our full review.
24 Mar 2003
Wrapped and ready for production.
20 Mar 2003
We talk to design director Michael Perry about the importance of hot tubs and monkey butlers.
10 Mar 2003
We party with The Sims and come back with first GameCube impressions.
13 Feb 2003
Developers of GCN version named. Plus details.
30 Jan 2003