
Take combat, for instance. It's simple, yet varied and rewarding. Each character has two primary attacks at the beginning of the game and there are even team attacks that pairs of siblings can use together. Peter can grab his brother and swing him around like a human mace. Susan can toss Lucy as a mini-projective. And Susan can climb on top of Peter to fire arrows without sustaining damage from enemies crawling on the floor. These combo attacks all sound funny. Heck, they're downright dopey. But they work well and it lends combat a distinctive flair.
You can purchase advanced moves as your progress by collecting coins. Moves like Wolf's Bane and Ghoul's Bane affect specific creatures, letting you kill them in one hit while other abilities let you heal yourself. You can also purchase certain offensive moves (short-range and long-rage) that affect all enemies. The game also lets you buy different combo attacks, healing abilities and even a few techniques for putting certain enemies to sleep. About the only thing you can't buy or improve is weaponry and armor. Not that it's necessary, but it would have been a nice addition. Still, practically every move in the game is useful in combat and they all look cool to boot.
About the only thing worth whining about is the monotony of some of the later stages. You'll need to slay wave after wave of beasts near the end of the game and it gets tiresome after a while. And since Narnia lets a second player join in at any time and take control of one of the characters, some of the stages can feel somewhat overwhelming. If you're playing alone, you'll crave assistance from a live player during certain parts. And while the AI controlled characters handle their own, their not the best helpers in the world. And at certain points in the game, particularly the later stages, you'll really need all the help you get.
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Posted: 14 Nov 2005