
Later, when Leon enters a dungeon area drowned in lava, a heat wave distorts the character's vision so that everything looks ever so slightly warped. Envision the lava world in Wind Waker, and now imagine that it looks several times better. A true showpiece. When Leon approaches a gargantuan sized castle, a group of monks use a catapult to hurl a projectile at him. It crashes into a nearby stone structure and explodes in real-time. We kid you not when we state that the explosion is so rich and believable that other developers would simply not have been able to do it in-engine.
And this perfectionist approach to visuals is carried over in the cut-sequences, which are simply filled to the bursting point with production values. In an obvious homage to movies like The Matrix, many of the cinematics spotlight action developments via a series of super-stylized bullet-time effects and an impressive display of acrobatics on Leon's part. When the character encounters a former colleague for the first time, the two trade blows while flipping about the environment. The choreography is top notch. A new Metal Gear Solid-inspired text interface spotlights Leon's face as he talks with a supporting agent, and these scenes use 3D models equipped with believable facial animation as opposed to a near-static image. The game even runs in progressive scan mode, a welcomed rarity for the franchise.
The downside to all of this is that Capcom has forced everything into a letterboxed perspective, presumably to keep the framerate afloat. Resident Evil 4 does not support a true 16x9 anamorphic widescreen mode, which is definitely disappointing since every other aspect of the title exceeds current technology. Rather, it's much more like Ubisoft's Beyond Good & Evil. If you happen to own a widescreen television with a zoom feature, you're still sitting pretty. We played Resident Evil 4 on a 50" plasma using the zoom function and we can verify that it looked phenomenal from beginning to end. However, we understand that some sets on the market automatically force progressive-scan pictures into 16x9, which will simply not work with Resident Evil 4, an unfortunate truth. Gamers with these sets will need to make a decision: forego progressive scan or play in ultra-stretched mode.
©2005, IGN Entertainment, Inc. All Rights Reserved
Page 5 of 5
Posted: 7 Jan 2005
Also Available: PS2