
If you're rich enough to own any of the lavish cars in Electronic Arts' latest racer Need for Speed: Hot Pursuit 2, just buy the game. You can afford it. Despite any of the shortcomings in this otherwise exciting racer, you'll probably be thrilled just to do these kinds of dangerous things with the car you own. However, we know most of you can barely afford car insurance (if you can even drive yet), let alone a new videogame, so there are some things to consider regarding the latest addition to the venerable Need for Speed franchise. It has all the expensive foreign cars, the huge tracks, the thrill of the chase, and everything you'd expect from EA's reliable racer. In fact, it's an arcade driving experience we recommend checking out, but if you're picky about racers, and we're sure you are, it's by no means perfect. Learn before you burn those tires, led-foots.
Features
It takes the basic concept of arcade racing, and throws in the relentless intensity of being chased down by police cars. How exactly do they stop you if you have a never-ending supply of gas, a sports car, and a led foot? These are no ordinary cops. Equipped with equally as speedy automobiles and the ability to team up, they're fully capable of bringing you to a stop. A blue meter is displayed at the top of your screen and indicates how close you are to losing them. Like a fuel tank going on empty, the police will opt to let you go out of respect for public safety and self-endangerment if you keep up the high-speed pursuit long enough. There's always another cop around a corner, though, so you're never completely free. The goal is to finish the predetermined amount of laps, like any racer. It's not just a simple chase with lights in your rear window, either. These police will use brute force to take you down. This includes ramming into your tail-end to spin you out of control, in addition to teaming up with other cop cars for road blocks. They will pull ahead in front of you, sandwich you in, and even throw down the spiked chains if need be. Fortunately, when they do get so drastic to slash your tires, you are able to intercept it over the radio, which tips you off as to where it will happen. This gives you a chance to avoid it, naturally, whether that be by shortcut or ramming through the parked police vehicles that attempt to funnel you into the tire-slicing roadway.
This mode is extremely entertaining, and the vehicles combined with the branching track designs really bring it all together. Each of the 33 high-speed events predetermines a selection of vehicles, lap count, and occasionally multi-track races. This means the CPU is at a level playing field with you, outside of the fact that it will know the track layout by heart. It's a superb racing environment, where tracks are miles and miles long -- sometimes 15 miles -- and you must find the best paths, treat your car right, fight with opponent racers that crowd the tracks, and fend off cops. Speaking of which, every car handles nicely. They all have a very heavy feel to them, so at first it feels unresponsive, but with enough practice you realize it's a taste of simulation on top of the arcade action.
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Posted: 27 Sep 2002