
Two years ago newcomer Retro Studios created with Metroid Prime what we consider to be the best GameCube game. Better than Super Mario Sunshine, Legend of Zelda: The Wind Waker, Pikmin, and Eternal Darkness: Sanity's Requiem. Better, in fact, than any Nintendo-developed GCN game. And it did so against all odds, amidst a series of internal company layoffs, of cancelled projects, and incidentally against the predictions of most critics. Not bad, huh?
Depending on whom you ask, Metroid Prime is even today described as the best game ever created, an amazing transitional sequel for the franchise, or a surprisingly well-produced adventure game that should have featured dual-analog control. There are people on both sides of the fence, but few would disagree that the title was at the very least a success at recreating the series in the first-person perspective while remaining true to the play mechanics and smart level design that helped make Samus Aran a star to begin with. Whether it was the way the game easily handled platform elements where other first-person games failed, or the stylistic heads-up display that put you in Aran's suit, Prime felt fresh and groundbreaking.
Metroid Prime 2 Echoes, in every way an extension of that winning formula, does not. As a result, anybody who played through the original game will already have a very clear picture of what waits in this anticipated sequel: more of the same. Yes, that means an identical control scheme and similar level structure, pacing, weapon and upgrade advancements, and Morphball-based puzzles. And despite an updated graphics engine, even the visuals look closely related to those in the title's predecessor.
![]() Dig deeper into our Prime 2 coverage on IGN Insider, where you'll get the in-depth video review, strategy guide, in-depth features, and extras like custom desktops. If you're a self-respecting GameCube fan, you'll make sure you've got access to all this great content.
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That feeling of totally new, of completely fresh, is subdued. But this is the truth and in the end all that matters: if you can look beyond that, you're going to discover that Metroid Prime 2 Echoes is still one hell of an engaging, thrilling, and wholeheartedly entertaining sequel. It plays just as well as the original and in some ways better. It is at times cleverer, more difficult, and even prettier. And there are still some surprises to be found hidden around corners and behind locked doors. Which is why, like the original, it's one of GameCube's best titles.
Let There Be Dark
Metroid Prime had an amazing opening. Space bounty hunter extraordinaire Samus Aran landed atop a desolate space station and fought off Space Pirates before the entire structure exploded. The complete segment, dripping with atmosphere, proved to be the perfect setup for the quest that followed. Prime 2's beginning is disappointingly far less dramatic. A well-orchestrated real-time cut-scene illustrates Aran's approach to the largely unexplored planet of Aether. An electrical storm damages the heroine's ship and she's forced to set down. You take control from here.
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Posted: 12 Nov 2004