
Today in downtown San Francisco, CA, Nintendo held a Gamers' Summit for the press. It is day one of two and the publisher focused on touting its first-party lineup; tomorrow third-parties will get more space to show their products. The two big-name titles to show up in updated form were the NST-developed 1080: Avalanche and Mario Kart: Double Dash!!, which is developed internally at Nintendo's Japanese headquarters.
Last July, Nintendo held a similar event where it showcased its summer titles, including F-Zero GX and Mario Golf. Mario Kart showed up, but it was still the E3 2003 version. As reported, that version was definitely too slow and incomplete for anyone to really tell how the much-anticipated mascot racer would turn out. So here we are just two months later and Nintendo has carted -- pardon the pun -- in a whole new, updated version for the press to play.
And play we did.
Features
Good news is they weren't kidding. This seemingly near-final build of Mario Kart for GameCube is indisputably faster than the previous build. No longer are you distracted by the pace. Instead, your focus can be directed where it should be: strategizing item pick-ups, managing sharp turns with the power slide, and gunning for first place every time. To us, it felt comfortably quick. In other words, sure we wouldn't mind seeing its pace bumped up just a little faster, but it's also at a point where it feels right. Like a Chomp-Chain has been lift from atop our crushed expectations, there is now plenty of room to breath; Double Dash!! can be fully enjoyed for the same addictive gameplay its forefathers standardized.
With that settled, let's move on and discuss the different modes that were on display. We'll start with Grand Prix. Nintendo pretty much gave us access to the entire gameplay experience here. The catch: nothing could be unlocked. They didn't want any secrets getting out, but a company representative noted, "There are many, many secrets in this game." They left it at that, but, hey, that whets our appetite. We're hoping they've left enough behind closed doors to keep the single-player experience worthwhile. As for Grand Prix itself, we had access to the 12 tracks. They include the following:
| Mushroom Cup | Flower Cup | Star Cup |
| Mushroom Cup | Mushroom Bridge | Sherbert Lane |
| Luigi Circuit | Mario Circuit | Mushroom City |
| Baby Park | Daisy Cruise | Yoshi Circuit |
| Dry Dry Desert | Waluigi Stadium | DK Mountain |
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Posted: 17 Sep 2003