
Nintendo of America and various third-party GameCube publishers met at the Fairmont Hotel in San Francisco recently to show off some of the bigger games scheduled to ship for the console in the next several months. One of the titles with the most clout there was Nintendo's own Mario Kart: Double Dash. Following, IGN's Fran Mirabella III delivers his latest impressions.
No, the truth is that playing Mario Kart: Double Dash again only reaffirmed my previous thoughts on the title. It really is just too slow, and this is pretty much the industry perception, as I heard several others commenting on the sluggishness of Double Dash. I returned to play the game and made sure I chose the 150cc speed class. Optimistically, I was ready to jump off the starting line when the light flashed to green. It wasn't long before I felt as if my hopes for the title took a nosedive off a cliff edge. I crawled off of the white line, almost as if I was in some sort of terrible surreal world, where nothing worked properly and moved in slow motion. This was Mario Kart on GameCube as Nintendo first intended to show it, and playing it again alarmed me to the fact that the development team has either been working on the project at an surprisingly slow pace, or that they really aren't sure what gamers want out of the franchise.
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Posted: 11 Jul 2003