
Whether you love or hate Dragon Ball Z, there is no denying that it's a popular franchise. This martial arts focused anime has developed a large cult following, which makes it a prime videogame license since the legions of devoted DBZ fans are guaranteed to snatch up the latest title, whether good or bad.
This obsessive quality has led many a poor, DBZ fan to purchase bad games solely for the sake of controlling their favorite Super Saiyan. Fortunately, for fans, Atari's Budokai isn't another worthless licensed title -- although far from being the best fighter on the system. Finding its way to GameCube a year after its PS2 release, is Budokai a title DBZ fans can purchase in good conscience?
Feature:
Story mode, the DBZ fan's delight, a hybrid of the show and a fighter. Cut scenes tell the story, which is interrupted only when it comes time for two Saiyans to rumble (which is often). You'll control the protagonist as he battles Raditz, Nappa, Vegeta, and Cell. There will be multiple missions in each "episode," and when you've come to a break in the story -- you'll even see a preview of what's to come. It's the ultimate blending of licensed property and game. It's too bad that the developer Dimps put more time into the presentation than the fighting system, because Budokai would be Dragon Ball Z incarnate.
The fighting system is so limited that it severely detracts from the game's excellent presentation. While you're given your standard set of moves: block (which can be used to deflect Ki blasts), punch, kick, Ki blast, counter and throw, it really feels like that's the extent of your arsenal. Even your movements are limited -- since you can't duck or jump -- to forwards or back.
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Posted: 20 Oct 2003
Also Available: PS2