Broken Sword: The Shadow of the Templars [GBA]

Overall Score

4 stars - Click for rating criteria
Pros:
N/A
Cons:
N/A
  • Graphics 4.5 stars - Click for rating criteria
  • Sound 3.5 stars - Click for rating criteria
  • Gameplay 3 stars - Click for rating criteria
  • Story 0 stars - Click for rating criteria
  • Interface 0 stars - Click for rating criteria
  • Multiplayer 0 stars - Click for rating criteria

Sharpen your blade and get ready for some point and click action on the Game Boy Advance.

ign

By: Hilary Goldstein

It's a tough proposition to take an old PS One game and hope to revitalize it. The point-and-click genre doesn't even register a heartbeat anymore, so bringing an old game from that genre to GBA is a risk. Though the standard point-and-click interface has been altered to allow direct character control and icon-based selections, the operation is essentially the same. So, the question is, can a game like this survive in today's market? Survive, yes, but thrive? Not likely. Fortunately BAM and Revolution Software have managed to pull off an engrossing story with Broken Sword: Shadow of the Templars. While the genre won't likely be resurrected by this title, it will at least get a solid bang before it possibly disappears for good.

Features

  • A compelling story
  • Icon-based point-and-click action
  • More than 60 characters to interact with and over 70 locations to explore
  • Over a dozen hours of gameplay
  • Battery Save (Three slots)
  • Only for Game Boy Advance
The Story A clown, a Paris cafe, a briefcase, an explosion. This is how Broken Sword begins. Concerned American citizen George Stobbart finds himself quickly drawn into an intricate mystery with mystical ties. His journey to discover the reason behind the cafe bombing takes him across Europe in search of the truth. With the help of a beautiful photographer, who has motives of her own, George uncovers a mystery far more complex than he could have ever imagined. Yes, there's intrigue, betrayals, and surprises galore waiting for gamers willing to deal with a somewhat antiquated genre.

The Game The point-and-click system has been modified for the GBA version of Broken Sword, allowing for direct character control. Players move from one scene to the next, interacting with different objects or talking to other characters. The controls are simple and easy enough to learn. Most everything can be looked at and examined, but only important items can be picked up or manipulated. As with any adventure game, the items you pick up will later be used in conjunction with another item or character. There's not much mystery here, though, as to what to use and when.

When you chat with another character, you'll be presented with a list of icons, representing different characters or objects. Select the icon you want to ask about to read George's question and the response. This is a pretty simple system of elimination where you ask questions until you are all out of options. Occasionally, though, a wrinkle is thrown in. You may ask about, for example, a certain murderous clown and the other character will respond with a departing statement, leaving the scene before you can ask them your other questions. This can be a bit frustrating and even nerve racking, because you want to know the answers to questions about other characters, but you've basically blown your chance by asking a question that caused them to leave.

The main strike against Broken Sword is that it's not really very difficult. Most of the puzzles are simple to figure out and though you have some freedom to move from scene to scene, the game is primarily linear. This title won't appeal to everyone. In fact, it will probably turn a lot of gamers off. The joy of playing Broken Sword (and it is a joy) is not in the gameplay, but in watching the story unfold. It's essentially an interactive movie (or novel, since there's so much text), one that is highly involving. And there is a lot of story here, easily over 10 hours of gameplay. As much as I tried to resist, I could not stay away from the game. The story hooked me and hooked me good.

Broken Sword makes great use of the GBA color palette. Every scene is rich in color and dazzling eye candy. Hand drawn and colored, there are some locales that will actually have you gawking. And the scenery isn't static. There are birds flapping their wings, cars passing on the street, and pedestrians working in the background. Though some of the characters seem a bit stiff in their movements, your eyes will be too busy appreciating the environments to notice. With so many characters and such a long story, it's important for characters to stand out visually as individuals. And they do in Broken Sword. Someone you meet early on is easily recognized eight hours into the game. All around the visuals are a treat, which makes up in some small way for the gameplay limitations. In the handheld world, it's easy to just expect arcade-like bings and bops for sound. But Broken Sword goes beyond that, offering a solid score that carries throughout the game. Mixed in are the sounds of the city, random chirps from birds, and even the rumble of an explosion.

©2002, IGN Entertainment, Inc. All Rights Reserved

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Posted: 9 Apr 2002

Broken Sword: The Shadow of the Templars
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