
Yes I do. The objective in creating Tigon [Studios] was to have the ability -- because I have access in a unique way to Hollywood -- to make videogames at the same level that you would approach making a franchise movie. Meaning, pulling out all the stops, taking a very serious approach to the story in the same way that studios do to their films, and bringing in top-caliber talent across the board. As a fan-boy growing up, I always appreciated an IP [intellectual property] that allowed me to delve deeper into that universe if I felt compelled.
Exactly.
That people can contribute their own elements, which is definitely what's happened with the Riddick and the Chronicles of Riddick franchise. And while we were creating The Chronicles of Riddick, 6, 7 years ago, to be quite honest, we had over-created. We had created enough content for three films to be made. And as a producer of the movie, and as somebody that was shepherding the Chronicles of Riddick film, simultaneously being a gamer, I found myself in this unique position, where I could create a videogame company, that could push forward the videogame, with the same attention to detail that we were upholding for the film. It was also a wonderful way to explore other story concepts, other adventures, that you wouldn't normally be able to afford in the picture. So, for example, it would be like being able to have a prequel backstory to any movie of your choice. Chronicles of Riddick, we know that the prequel was Pitch Black. What Escape From Butcher Bay gave us was an opportunity to give you the prequel to Pitch Black.
The prequel to the prequel. And to further your understanding of this universe – that was exciting to me on a film-lover level, that was exciting to me as a role-player, a "Dungeons & Dragons" role-player, so it really became an opportunity to explore adventures and stories that we didn't have the resources, if you will, to explore in the movie.
I think obviously it's always how well it's done in a given scenario. However, I'm a huge fan of interstitials. I'm a huge fan of game animation, on any level. From Escape From Butcher Bay, we had a 30 minute animated movie, from start to finish, that was compelling in its own right. In your best-case scenario you've got pure storytelling in those moments. As a gamer I appreciate that. As a gamer I appreciate taking five minutes to relax from this adrenaline and to think about what my next moves are and to be introduced to the universe of the game. I am a huge fan – I don't know anybody that doesn't like that animation. I don't know anybody that doesn’t appreciate it. Do you?
That's very true. I think the trend is more story-driven games. And I think a lot of the games as of late have been really capitalizing on that. I mean, some of these recent games – like the GTA's and what have you – you can go and watch a comedy show. That's cool stuff. That means – that's just the beginning. Wait until we're playing a massive multiplayer online game, like the next iteration of Wheelman, where you can literally go into a concert and enjoy watching the concert as your avatar.
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Posted: 12 Mar 2009