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No doubt about it: downloadable content is big business. Read about more of our favorite updates -- first up is perhaps the most famous of all.
Even portable systems have been getting in on the downloadable content craze, thanks to the PSP's wireless network adapter and cheap, high-capacity memory sticks. Wipeout Pure leads the charge and has been amply expanded with free track packs several times. Getting new content is as easy as hitting up the Wipeout web site or associating your PSP with a wireless access point. If you've been letting Pure gather dust at the back of your drawer, why not see what's been added since you last played?
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Publisher EA didn't please a nation of would-be Mafiosi with its The Godfather downloadable content. For a "mere" $1.87, you could buy yourself a cool quarter-million bucks in in-game currency. Not a bad exchange rate, for sure, but gamers still reacted with anger to the prospect of EA charging for what amounted to a cheat code, and not for the first time: Tiger Woods 2007 played a similar trick.
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Racing games are perfectly suited for downloadable content; extra cars, tracks and event types tend to slot smoothly into the game's flow. So it proved with PS3 hit racer MotorStorm, which continues to receive a bumper load of additions over the PlayStation Network. Although the game's been out just shy of a year, it's still coming: last week saw the release of two new tracks, Eagle's Nest and Diamondback Speedway, for $7. No doubt it's a great way for Sony to keep its racer at the forefront of gamers' minds while they beaver away on the inevitable sequel. And hey, what else can you get for $7 these days?
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Although it's odd to look back on it now, there was a time when epic shooter Half-Life 2 was a bit of a laughingstock, delayed beyond reasonable limits and mired in controversy. Developer Valve shut us all up when they finally released it, of course, and you'd have to be slightly peculiar not to count Half-Life 2 as one of the best shooters of all time. Thankfully, we didn't have to wait too long for the next installment of Gordon Freeman's tale. Released through the Steam direct distribution system, Episodes One and Two both turned out to be just as brilliant as their storied papa. Although at their current pedestrian rate of release we'll be old and gray before this trilogy of 4-6 hour episodes concludes, we're still counting the days. Who needs Half-Life 3? (Er, just kidding, Valve.)
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Posted: 18 Jan 2008