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Developers take steps to toughen up games

As if life wasn't hard enough already

Are you easily frustrated by today's video games? You might want to steer clear of recent crossplatform release Mega Man 9, then, because this retro-styled platformer is hard enough to cut Chuck Norris.

But what's in it for game developers? Who would intentionally create a game that's so hard most players are bound to turn it off in frustration? The Wall Street Journal has at least part of the answer, in a Friday piece that explores the motivations of the makers of some of the hardest games in recent years.

"It's not just difficulty for difficulty's sake," says Mega Man 9 producer Hironobu Takeshita. "The thing I love about [difficult games] is there's a satisfaction," says Yuichi Sugisaki, producer of appallingly difficult DS shooter Bangai-O Spirits.

Are difficult games an incentive for you to excel, or do they just make you throw controllers at the wall? Check out the WSJ article and see what you think.

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Posted: 30 Sep 2008

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