Overall Score

4.5 stars - Click for rating criteria
Pros:
N/A
Cons:
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  • Graphics 5 stars - Click for rating criteria
  • Sound 4.5 stars - Click for rating criteria
  • Gameplay 4.5 stars - Click for rating criteria
  • Story 0 stars - Click for rating criteria
  • Interface 0 stars - Click for rating criteria
  • Multiplayer 0 stars - Click for rating criteria

Can a bunch of juvenile canines make the Nintendo DS a need-to-have system? Our full review.

ign

By: Craig Harris

Though Nintendo's usually downplayed the Nintendo DS system's graphical capabilities, no one can say that Nintendogs can't keep up with current generation visuals. This product features some seriously impressive 3D that really make the puppies come alive on the Nintendo DS screen. These guys (and gals), though adopting a slightly stylized look, appear incredibly lifelike thanks to the attention to detail both in their modeling and in their animation cycles. The developers clearly looked at the behavior of real puppies and employed them in Nintendogs. It's hard not to become emotionally attached to these dogs right from the start because they truly act the part of looking adorable and latching onto their owners.

What's also very impressive about Nintendogs is the physics engine employed in the environments. There are literally dozens of objects that can be found on the puppy's walk around the neighborhood, from balls to bones to toys like remote controlled helicopters. And players have the ability to use these items to interact with their pet by throwing them or moving them around the enclosed room. Each of these items reacts in their own, very realistic way, behaving as a tennis ball, soccer ball, rubber toy, stick, or other dog toy would after it's thrown and knocked around. Hopefully Nintendo can put this physics engine to use in other DS games, because even when limited, it's pulled off extraordinarily well in Nintendogs.

This virtual pet game does offer a lot of little things to discover, but as a whole there's not a lot to Nintendogs. There are only three different competitions to enter your dog in, and once the different difficulty settings have been mastered you can simply retire that dog in the Dog Hotel and work on a new puppy. So, while there's a bazillion little trinkets to collect across the hours you can invest in playing with and training your dog, you'll hit a brickwall of progression pretty early on in the gameplay.

Nintendo does extend the experience with "Bark Mode," a function that you can set your Nintendogs in that will seek out other puppies using the Nintendo DS wireless capabilities in its battery saving "Sleep Mode." This clever mode enables players to anonymously connect to other players and build up their friends list as their Nintendogs hook up automatically. Here, the other player's dog will visit your system and interact with both you and your dog. By building up the friends list, players can collect gifts traded from visiting dogs, as well as unlock the other dogs in their kennel for future training. You're obviously limited because other Nintendogs players have to be in this mode for it to work, but it's still a neat idea that adds another level of interaction to the overall product.

©2005, IGN Entertainment, Inc. All Rights Reserved

Page 2 of 2

Posted: 19 Aug 2005

Nintendogs: Lab & Friends
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Nintendogs: Lab & FriendsNintendogs: Lab & Friends

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