
Beowulf: Theatrical Trailer
Check out the theatrical trailer for Beowulf, adapted and written by Roger Avary.
Watch Now- Beowulf: The Game Trailer
- Beowulf: The Game Trailer 2
Roger Avary, the writer behind Pulp Fiction and Silent Hill, has been a gamer since the arcade age. In fact, he actually collects and rebuilds original Atari vector arcade machines like Asteroids when he's not busy writing. His latest creation, Beowulf, which he co-wrote with sci-fi master Neil Gaiman, has both a 3D CGI movie from Paramount Pictures in theaters and a Ubisoft videogame that expands the story line another 30 years.
Avary took time away from writing his adaptation of Return to Castle Wolfenstein (which he'll also direct) to talk about his love of games, why high school students will be thanking him for generations to come, and why it's important to respect a film's source material.

Screenwriter Roger Avary enthusiastically highlights Producer Jack Rapke's facial expression at the L.A.Premiere of Beowulf in Westwood Village, CA. Photo by Lester Cohen.
I grew up loving movies like Excalibur and Legend. I found myself stuck in high school English and handed Beowulf and I was like, "What the hell is this?" I read it and I fell in love with it. Beowulf is a monster movie. It's the best of all worlds. It has monsters and dragons and guys with swords. In 1982, I couldn't believe nobody had made it into a film at that time. I filed it away and then spent the next 12 years reading as much as I could about it.
A lot of people had to labor through this in high school English. In fact, one of the reasons I wanted to adapt Beowulf was to make it easier for future generations to grasp the story. Beowulf comes from across the sea and shows up with 40 brave men and they prepare to fight Grendel. They have a party to attract the monster. While most of them have weapons, Beowulf strips off his clothes and fights the demon naked.
Beowulf is a monster movie. It's the best of all worlds. It has monsters and dragons and guys with swords. In 1982, I couldn't believe nobody had made it into a film at that time. I filed it away and then spent the next 12 years reading as much as I could about it.
Robert Zemeckis came to us and he saw in his head how to translate this into the film. To me it was like someone reached into my brain and pulled out the most idealized version of what I could hope for. It's the oldest story in the English language told with the most modern technology available. But all the technology in the world is not going to help you if it gets in the way of the performance. What I observed on the set was that there was no artifice of camera and constantly stopping the performance.
Aging is one of the age-old problems in movies. I can only think of a handful of movies that have ever done aging right. With this, it was never a concern. The technology really liberated us and Zemeckis to do whatever was in his imagination.
In general, I think first and foremost you look at the story. When doing an adaptation of any kind, you have to recognize that the original source material will always be there, be it a book, a video game, a poem, or anything else you adapt. It will always exist but the experience of a movie is so different than the experience of a video game or the experience of a book or, indeed, a poem. I think what you need to recognize is that I'm making something that is specifically a movie and I need to make sure that it works as a movie.
I've adapted a lot of things, not just games. I've adapted The Rules of Attraction by Brady Smith. I've adapted people's lives like Salvador Dali. What's fantastic about games is that you have an interactive experience. Because you control the avatar, as a player you take on a proprietary feeling over the experience. You really start to identify with the character you're playing. And behaviorally, you'll act the way you might in a situation like that. I can remember playing Resident Evil when it first came out on PlayStation and it was so different from anything I'd seen at the time because it used the pre-rendered shots and it had a really strong cinematic quality. I remember when I would stop playing that game at night after playing it non-stop all day long, it felt like a very real world that I was leaving behind every day.