
Danny Attempts the Great Wall
Watch Danny attempt to jump over the Great Wall of China. Will he make it or will he break every bone in his body?
Watch Now- Danny drops off 80-foot Hard Rock Guitar
- View Skate Gameplay
LOS ANGELES -- Danny Way has been skating since he was six years old. After turning pro at the age of 15, Way established himself as a gifted skater who was willing to try new tricks and stunts. He dominated the vert competition circuit, going higher than anyone ever had on a skateboard. But that wasn't enough, so he created the Megaramp and broke the world records for distance and height on a skateboard.
When the X-Games came around, Way was the pioneer of the Skateboarding Big Air competition, winning gold medals in 2004 and 2005. Way also made headlines bomb-dropping out of a helicopter onto the guitar of the Hard Rock Casino in Las Vegas and jumping the Great Wall of China. Over the past year, he's logged a lot of hours helping EA Sports create Skate. Way took some time to talk about the new game as well as the state of skateboarding in this exclusive interview.
I had the Atari and Nintendo when I was a kid. I've had them all, but my interest in games has depreciated as I have grown up. Other than the Skate game, I don't play videogames much. Even when I was a kid, I didn't want to sit around and play videogames all day.
720 attracted me because it was fun to play a game about something you liked to do. Now it's the same situation happening over again with EA Sports and Skate. The game's so realistic that it's interesting and fun to play. I can relate to it.
Skating on the vert ramp in a spandex suit with all of the white fuzzy balls on it was like being naked on the ramp. The ramp wasn't too friendly to begin with because it had a weird surface to it. And then wearing that tight suit and trying to do tricks that you can really take hard slams on was a challenge. I actually took a few hard falls and got beat up pretty good that day.
I went through a whole line-up of vert tricks, but I also did everything from grind tricks to board-flipping, 540 rodeo flips, and spin tricks -- whatever we could do to capture my style so gamers knew Skate was authentic.
I can't comprehend what they're doing with video games to begin with. Now it's getting to a point where it's just so hard to comprehend that I don't try to comprehend. What they do with games is almost like magic.
I went through a whole line-up of vert tricks, but I also did everything from grind tricks to board-flipping, 540 rodeo flips, and spin tricks -- whatever we could do to capture my style so gamers knew Skate was authentic.
Yeah. I checked out the computers after the tricks to make sure it was spot-on.
Just the fact that the mindset of EA Sports was the same as how I view skating and how I view myself in the world of skating. Skate is like a bridge between the mainstream and real skaters that EA has made that's good for the gaming world but also reflective and accurate with what the skating world today is about. That's where I think this game has such a strong advantage over Tony's game, per se, which is more driven by mainstream celebrities and fantasy-like skateboarding.
It's cool to make a game a little bit unrealistic but there's a point where it becomes so fantasy that it's hard to relate to. That's where Skate has nailed the ability to create something that's fun and challenging to play but at the same time it's realistic. All of the maneuvers and tricks that would be hard to do in real life are hard to do in this game, whereas in Tony's game you can do games that you could never be able to do in real life all day long. It's cool, but you're appealing to one crowd and not the other.